In this update3
Full notes
Full HARWELL: Mars Industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Events
HARWELL: Mars Industries changes
New Features
Implemented a new system to dynamically adjust building performance based on terrain and proximity.
Added for real-time evaluation of placement conditions.
Modifiers are now fully integrated into production logic and financial previews.
Added a modifier preview tooltip during building placement to show active bonuses or penalties before you build.
Added efficiency modifiers for Wind Turbines based on nearby mountains and building interference.
Introduced penalties for buildings disconnected from the HQ based on their distance.
Integrated GodotSteam and Spotlight add-ins for enhanced multiplayer and editor functionality.
Added Signalbus events for building lifecycle tracking (placement and removal).
Added a comprehensive modding guide for the Building Modifier System.
Improvements
Redesigned the tooltip system for better consistency and improved screen boundary detection.
Updated building tooltips to display detailed information on active modifiers and their specific effects.
Implemented the MapIndex to optimise terrain and building data lookups for modifier calculations.
Updated the BuildingManager to support batch processing of modifier-adjusted production and maintenance.
Bug Fixes
Fixed missing translations across all supported languages.
Source
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