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Steam News6 April 20262mo ago

v0.20.2

New Features Cosmetic delivery ships now fly between your HQ and distant buildings with smooth arcs, steering, and dynamic shadows.

In this update3

Full notes

Full HARWELL: Mars Industries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions3 changes2 removals
  • Store
  • UI and audio
  • Server
  • Gameplay
  • Fixes
  • Maps
changedNew FeaturesCosmetic delivery ships now fly between your HQ and distant buildings with smooth arcs, steering, and dynamic shadows.
changedImprovementsThe Start button now waits until all players are fully synced before letting you begin.
changedImprovementsThe reconnect prompt looks nicer now with a vertical button layout and a fade-in animation.
fixedBug FixesFixed memory leaks in effects, singletons, and UI systems that were leaving stale references around.
fixedBug FixesThe game now properly resets its sync checklists and waits for full world state before unpausing.
fixedBug FixesFixed stale retry timers that were causing fake "Player Rejoined" notifications on game start.

HARWELL: Mars Industries changes

changedCosmetic delivery ships now fly between your HQ and distant buildings with smooth arcs, steering, and dynamic shadows.
changedThe Start button now waits until all players are fully synced before letting you begin.
changedThe reconnect prompt looks nicer now with a vertical button layout and a fade-in animation.
fixedFixed memory leaks in effects, singletons, and UI systems that were leaving stale references around.
fixedThe game now properly resets its sync checklists and waits for full world state before unpausing.

New Features

  • Cosmetic delivery ships now fly between your HQ and distant buildings with smooth arcs, steering, and dynamic shadows.

  • You'll now get a daily notification when you don't have enough workers to keep up with demand.

Improvements

  • There's now a loading overlay while the lobby loads so it doesn't just feel like nothing's happening.

  • The sync overlay got a full redesign with a cleaner layout and a per-player indicator showing who's ready.

  • The Start button now waits until all players are fully synced before letting you begin.

  • The reconnect prompt looks nicer now with a vertical button layout and a fade-in animation.

  • Multiplayer authority checks are more consistent across the board for better host/client handling.

Bug Fixes

  • Fixed memory leaks in effects, singletons, and UI systems that were leaving stale references around.

  • The game now properly resets its sync checklists and waits for full world state before unpausing.

  • Fixed stale retry timers that were causing fake "Player Rejoined" notifications on game start.

  • Disconnect notifications now show the player's name instead of a raw peer ID.

  • Players now get registered before the game scene loads, which was causing early disconnections.

  • Fixed the lobby loading overlay sometimes timing out and sync stage logging not working properly.

  • The lobby player list no longer stretches vertically in weird ways.

  • Fixed registry broadcasts getting suppressed during the sync phase.

  • Player tags and AI data now properly reach players who join mid-game.

  • You can no longer reconnect to a lobby that's been deleted.

  • Fixed some interaction issues in the black market menu.

Source

Steam News / 6 April 2026

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