Full notes
Full Hardware Engineers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- Balance
- Fixes
Hello everyone! I hope you have a good holiday.
Beta phase upcoming
Before the patch note I would like to announce the upcoming exit of the Early Access phase! The beta phase is coming soon. Let me know what you think, what was missing from the game right now. I would do my best to improve everything. Don't worry, the end of the early access phase does not mean that the updates will stop. It simply means that the core gameplay is now fix. New functionality and bugfix will continue to come.
Map(s)
The map has been updated, lots of new details has been added Cars and Walker has been improved, their animations and trajectory calculation will now be smoother. Shaders has been improved, the background is now blue with a progressive fog. Shadow quality has been improved and will now be more precise Certain textures of the game has been reworked
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks! Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below. I hope you will enjoy this patch and see you for the next one!
Summary:
Improved Map
Improved Cars & Walkers
Improved Animations
Improved Shaders
Improved Textures
Improved Randomization
Fixed selling price in showcases
Fixed missing characters in fonts
Fixed negative number not accepted in preset editor
Fixed bug with Watercooling and blueprint
Fixed blueprint window not getting focus
Steam post image Steam post image Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
