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Steam News30 June 20233y ago

Patch Notes: Alpha Build 0.6

This build contains various improvements to tower targeting and damage, which particular focus on the Plasma and Disc towers. Damage should be better and more consistent, and hopefully a lot more satisfying.

In this update2

Full notes

Full Hardlight update

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What changed

0 fixes1 addition1 change1 removal
  • Balance
  • UI and audio
  • Performance
changedThis build contains various improvements to tower targeting and damage, which particular focus on the Plasma and Disc towers. Damage should be better and more consistent, and hopefully a lot more satisfying.
addedENHANCEMENTSInstantiated hit objects, such as the Plasma splat, now take advantage of pooling which should improve performance slightly. - Updated VFX for Plasma splat for better rendering visibility. - Enhanced damage audio SFX for Plasma splat to reduce amount of times it is played. - Added positional data to SFX for Plasma impact and splat damage so they are accurately placed when spatial audio is on. - Adjusted Disc projectile speeds at all levels for consistency.
removedFIXESDamage calculations should accurately be calculated based on Intensity. - Arcing projectiles should now properly detonate/impact if the target enemy is destroyed before they reach their target. - Projectile target locations on enemies should be more accurate to the body of the enemy and not above or below. - Various projectile performance tweaks and fixes. - Projectiles in-flight will no longer damage enemies that are not illuminated. - Towers will stop firing at enemies that de-illuminate during the firing process.

Hardlight changes

changedThis build contains various improvements to tower targeting and damage, which particular focus on the Plasma and Disc towers. Damage should be better and more consistent, and hopefully a lot more satisfying.
addedInstantiated hit objects, such as the Plasma splat, now take advantage of pooling which should improve performance slightly. - Updated VFX for Plasma splat for better rendering visibility. - Enhanced damage audio SFX for Plasma splat to reduce amount of times it is played. - Added positional data to SFX for Plasma impact and splat damage so they are accurately placed when spatial audio is on. - Adjusted Disc projectile speeds at all levels for consistency.
removedDamage calculations should accurately be calculated based on Intensity. - Arcing projectiles should now properly detonate/impact if the target enemy is destroyed before they reach their target. - Projectile target locations on enemies should be more accurate to the body of the enemy and not above or below. - Various projectile performance tweaks and fixes. - Projectiles in-flight will no longer damage enemies that are not illuminated. - Towers will stop firing at enemies that de-illuminate during the firing process.

This build contains various improvements to tower targeting and damage, which particular focus on the Plasma and Disc towers. Damage should be better and more consistent, and hopefully a lot more satisfying.

ENHANCEMENTS

  • Instantiated hit objects, such as the Plasma splat, now take advantage of pooling which should improve performance slightly. - Updated VFX for Plasma splat for better rendering visibility. - Enhanced damage audio SFX for Plasma splat to reduce amount of times it is played. - Added positional data to SFX for Plasma impact and splat damage so they are accurately placed when spatial audio is on. - Adjusted Disc projectile speeds at all levels for consistency.

FIXES

  • Damage calculations should accurately be calculated based on Intensity. - Arcing projectiles should now properly detonate/impact if the target enemy is destroyed before they reach their target. - Projectile target locations on enemies should be more accurate to the body of the enemy and not above or below. - Various projectile performance tweaks and fixes. - Projectiles in-flight will no longer damage enemies that are not illuminated. - Towers will stop firing at enemies that de-illuminate during the firing process.

Source

Steam News / 30 June 2023

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