In this update2
Full notes
Full Hardlight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
Hardlight changes
This build contains various improvements to tower targeting and damage, which particular focus on the Plasma and Disc towers. Damage should be better and more consistent, and hopefully a lot more satisfying.
ENHANCEMENTS
Instantiated hit objects, such as the Plasma splat, now take advantage of pooling which should improve performance slightly. - Updated VFX for Plasma splat for better rendering visibility. - Enhanced damage audio SFX for Plasma splat to reduce amount of times it is played. - Added positional data to SFX for Plasma impact and splat damage so they are accurately placed when spatial audio is on. - Adjusted Disc projectile speeds at all levels for consistency.
FIXES
Damage calculations should accurately be calculated based on Intensity. - Arcing projectiles should now properly detonate/impact if the target enemy is destroyed before they reach their target. - Projectile target locations on enemies should be more accurate to the body of the enemy and not above or below. - Various projectile performance tweaks and fixes. - Projectiles in-flight will no longer damage enemies that are not illuminated. - Towers will stop firing at enemies that de-illuminate during the firing process.
Source
Changelog.gg summarizes and formats this update. How we read updates.
