In this update2
Full notes
Full Hardlight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
Hardlight changes
A few quality and visual enhancements are included in this patch, along with some currency and intensity scaling fixes. Translation: We screwed up some math but it's all better now.
ENHANCEMENTS
Updated rendering settings for multiple levels of quality, ensuring visual effects for illumination work on more platforms.
FIXES
Previously-saved audio settings are now applied correctly when game is first loaded - Towers can now be built/upgraded if the total credits is equal to the cost to build/upgrade. - Amount of credits subtracted from the total now matches the displayed cost in the build/upgrade menu. - Tower destruction VFX will no longer affect the scale of enemies - Path illumination VFX will no longer distort enemies walking on them. - Enemy damage will now properly scale with Intensity.
Source
Changelog.gg summarizes and formats this update. How we read updates.
