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Steam News22 June 20233y ago

Patch Notes: Alpha Build 0.5

A few quality and visual enhancements are included in this patch, along with some currency and intensity scaling fixes. Translation: We screwed up some math but it's all better now.

In this update2

Full notes

Full Hardlight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • UI and audio
changedENHANCEMENTSUpdated rendering settings for multiple levels of quality, ensuring visual effects for illumination work on more platforms.
changedFIXESPreviously-saved audio settings are now applied correctly when game is first loaded - Towers can now be built/upgraded if the total credits is equal to the cost to build/upgrade. - Amount of credits subtracted from the total now matches the displayed cost in the build/upgrade menu. - Tower destruction VFX will no longer affect the scale of enemies - Path illumination VFX will no longer distort enemies walking on them. - Enemy damage will now properly scale with Intensity.

Hardlight changes

changedUpdated rendering settings for multiple levels of quality, ensuring visual effects for illumination work on more platforms.
changedPreviously-saved audio settings are now applied correctly when game is first loaded - Towers can now be built/upgraded if the total credits is equal to the cost to build/upgrade. - Amount of credits subtracted from the total now matches the displayed cost in the build/upgrade menu. - Tower destruction VFX will no longer affect the scale of enemies - Path illumination VFX will no longer distort enemies walking on them. - Enemy damage will now properly scale with Intensity.

A few quality and visual enhancements are included in this patch, along with some currency and intensity scaling fixes. Translation: We screwed up some math but it's all better now.

ENHANCEMENTS

  • Updated rendering settings for multiple levels of quality, ensuring visual effects for illumination work on more platforms.

FIXES

  • Previously-saved audio settings are now applied correctly when game is first loaded - Towers can now be built/upgraded if the total credits is equal to the cost to build/upgrade. - Amount of credits subtracted from the total now matches the displayed cost in the build/upgrade menu. - Tower destruction VFX will no longer affect the scale of enemies - Path illumination VFX will no longer distort enemies walking on them. - Enemy damage will now properly scale with Intensity.

Source

Steam News / 22 June 2023

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