Full notes
Full Hard Light Vector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Events
- Performance
LEADERBOARDS:
We have leaderboards now to compete against your friends and other players around the world. The game was designed to accommodate for sequence breaks and speed runs. Now you can track your speed run times and compete against others. General:
Added pylon indicator actor
Leaderboards added
Pylon highlight logic added
Updated collision on tower launcher
Weakpoint collision edits
Bugfixes:
Audio bug fixes
Boss fights properly restarts on death
Collision fixes
Fixed a collision bug in the climbing section in the onboarding
Fixed alignment bug in pylon indicator
Fixed cannon pylon compile bug
Fixed energy crystal SFX bug
Fixed gate playing sound after being closed
Fixed glitches allowing the player to get to the Riven before the fight
Fixed graves not displaying interaction text
Fixed Riven death SFX doubling bug
Fixed Riven health bar not hiding in end cimematic
Fixed Riven jump land event dispatch timing
Fixed thruster sound doubling over
Fixed voiceover lines being cut off after the first cinematic
Moved planetoid that was in the middle of a rail
Steam VR no longer loads on game start
Turned off collision for a piece of the launchpad so players stop getting stuck
Level:
Added a light to the starting tunnel to increase readability
Added a speedrunning easter egg
Added extra wall to protect player from first drone spawn
Adjusted drone spawners on floor 2 of the tower to decrease wait time
- ArenaCannons highlighted for player with new system
Energy pickups before dagger removed
Fences added to level
Graves moved
Improved readability on floor 2 of the tower
Pylon changes
Pylon critical path highlights added
Rails on floor 2 of the tower tweaked
Secret pylon changed for readability
Various other tweaks
Character:
Added visor static effect on Riven stomp
Dagger throw animation improved
Jump animation improved
Playing visor static effect on Riven's jump during fight
Enemy:
Added OnStompAttack event dispatcher for Riven
Dispatch on Riven stomp event through game instance interface
Riven pathing changes
Slight changes to AOE missile behavior
Wrecking ball animations updated and improved
Wrecking ball speed increased
Wrecking ball tweaks
Sound:
Added several ambient sounds to environment objects
Added sound for being knocked off of moving objects
Ambiance music mixed with ambient SFX
Changes to the end cinematic
New voiceover lines added
Re-added voice line for after Riven intro cinematic
Visual:
Added dark glass material under emissive area for columns
Crystal shader optimizations
Edited static effect curve for visor effect on Riven stomp
Enlarge Riven in death cinematic
Drone colors tweaked
Fence meshes, textures, and materials created
Halved resolution of diffuse and MREA textures for performance
Lighting tweaks
Modified wrecking ball beam particle effect
New drone material tweaks
New drone textures and materials added
New grave texture added
Optimized all the environment textures
Optimized basic material for better performance on broken pieces
Optimized crystal particle effects
Optimized energy pickup particle effects
Optimized shield material
Pylons now have god rays
Tower textures, materials, meshes updated
Updated launcher effect
Various shader optimizations to improve framerate
UI:
HUD timer uses GameTimer singleton. Changed format of HUD timer to 00:00:00.00
Leaderboards can now be accessed from the main menu
The top 3 times in the world and among your friends are given Gold, Silver, and Bronze ranks to show off a bit
You can view the ten times surrounding your best time in the world or among your Steam friends, as well as see the top ten times in the world or among your Steam friends
Your top 9 times will be displayed on the left side of the leaderboard screen, along with your most recent time
Your username is highlighted for visibility
Source
Changelog.gg summarizes and formats this update. How we read updates.
