Full notes
Full Hard Light Vector update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
General:
Added achievement for starting the boss fight
Added cannon laser sight
Checkpoint priority tweaks
Created new BP to place energy pickups along a spline
Graves now display message when nearby instead of on spear
Grave spear icon removed
Increased energy pick up radius by 50%
Mouse sensitivity changes
Mouse sensitivity 0 is no longer actually 0
Rails adjusted to be more accessible
Added achievement for reaching the tower
Updated analytics
Updated tutorial stones
Bugfixes:
Field of view no longer affects LODs
Fixed AOE missiles destroying weakpoints when they weren’t thrown back
Fixed a game crashing bug in the behavior tree
Fixed bug that caused Riven to jump away when it shouldn’t
Fixed bug that displayed “Checkpoint Activated” before activating the checkpoint
Fixed bug that periodically caused the player to sink into the ground
Fixed cinematic bugs
Fixed collision issues causing boss attacks to go through walls
Fixed multiple bugs that would cause drone bullets to destroy in midair
Fixed Riven head look bug
Fixed Riven health bar bug
Intro voiceover now properly plays on game start
Turned off motion blur that was on the player’s camera by accident
Updated cannon beam effect to appear even when offscreen
Weakpoints and wrecking ball should disappear when the Riven dies
Level:
- ArenaAdded a drone path to boss platform 3
- ArenaAdded crystals to the boss platforms
- ArenaAdded more jump pads to the boss platforms
- ArenaAdded teleport points in the arena depending on boss health
Arena: Disable the launch gate until the first cannon is fired
- ArenaIncreased jump pad launch velocity
Increased breadcrumb visibility
Level updates
Made the tower more accessible
Modified checkpoint priority order
Reduced difficulty in the tower
Removed floating text
Secrets added
Updated level readability
Updated readability in the tower
Character:
Shortened respawn time
Updated spawn handler
Enemy:
Added bail-out timer to Riven for canceling attacks if stuck for too long
Added lifetime to AOE missiles
Added long range attack for Wrecking ball
Added Riven death cinematic
Added weakpoint explosion
Added 4-6 second delay for Riven reactivation on player death
Drone collision sphere made slightly bigger
Drone spawner now respawns drones on player death
Drone spawner max range increased
Made catching and throwing missiles easier
Made collision changes to weakpoints
Missiles no longer collide with drones
Now allow the player to stab through the Riven’s shield
Sound:
Added crystal ambiance SFX
Added drone spawner ambiance SFX
Added SFX to the player being knocked off their grapple
Removed the sound for when the player lets go of a grapple without launching
Rough dialogue system created
Tweaked voiceover blueprints
Voiceover updates
Visual:
Added new landing animation in cutscene
Cinematics tweaked
Crystal shader and material optimizations
Depth Fade added to particles
New textures and materials for the pickup pedestal
Reworked how field of view is calculated behind the scenes
Updated chest mesh UVs and materials
Updated pylon material
Updated tower assets, textures, materials, and LODs
UI:
Added background box around interaction text from graves
Added visor static effect on taking damage
Created data curves for visor static effect
Field of view slider added to general menu (70 by default)
Motion Blur option added to graphics menu (off by default)
Mouse sensitivity option now goes from 0 to 20 (default is 8)
New box for Interaction text
New health bar animation
New UI Arrow asset added
Respawn button added to pause menu
Setting visor static effect intensity as a multiple of a stored value
Shortened fading out death UI on respawn
Text color for interaction box changed
Updated UI for information popups
Source
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