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Steam News2 April 20197y ago

Patch 1.02 [Changelist]

General: Added achievement for starting the boss fight Added cannon laser sight Checkpoint priority tweaks Created new BP to place energy pickups along a spline Graves now display message when nearby instead of on spear

Full notes

Full Hard Light Vector update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes29 additions26 changes6 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Performance
addedAdded achievement for starting the boss fight
addedAdded cannon laser sight
addedCreated new BP to place energy pickups along a spline
removedGrave spear icon removed
changedIncreased energy pick up radius by 50%
removedMouse sensitivity 0 is no longer actually 0

General:

  • Added achievement for starting the boss fight

  • Added cannon laser sight

  • Checkpoint priority tweaks

  • Created new BP to place energy pickups along a spline

  • Graves now display message when nearby instead of on spear

  • Grave spear icon removed

  • Increased energy pick up radius by 50%

  • Mouse sensitivity changes

  • Mouse sensitivity 0 is no longer actually 0

  • Rails adjusted to be more accessible

  • Added achievement for reaching the tower

  • Updated analytics

  • Updated tutorial stones

Bugfixes:

  • Field of view no longer affects LODs

  • Fixed AOE missiles destroying weakpoints when they weren’t thrown back

  • Fixed a game crashing bug in the behavior tree

  • Fixed bug that caused Riven to jump away when it shouldn’t

  • Fixed bug that displayed “Checkpoint Activated” before activating the checkpoint

  • Fixed bug that periodically caused the player to sink into the ground

  • Fixed cinematic bugs

  • Fixed collision issues causing boss attacks to go through walls

  • Fixed multiple bugs that would cause drone bullets to destroy in midair

  • Fixed Riven head look bug

  • Fixed Riven health bar bug

  • Intro voiceover now properly plays on game start

  • Turned off motion blur that was on the player’s camera by accident

  • Updated cannon beam effect to appear even when offscreen

  • Weakpoints and wrecking ball should disappear when the Riven dies

Level:

  • ArenaAdded a drone path to boss platform 3
  • ArenaAdded crystals to the boss platforms
  • ArenaAdded more jump pads to the boss platforms
  • ArenaAdded teleport points in the arena depending on boss health
  • Arena: Disable the launch gate until the first cannon is fired

  • ArenaIncreased jump pad launch velocity
  • Increased breadcrumb visibility

  • Level updates

  • Made the tower more accessible

  • Modified checkpoint priority order

  • Reduced difficulty in the tower

  • Removed floating text

  • Secrets added

  • Updated level readability

  • Updated readability in the tower

Character:

  • Shortened respawn time

  • Updated spawn handler

Enemy:

  • Added bail-out timer to Riven for canceling attacks if stuck for too long

  • Added lifetime to AOE missiles

  • Added long range attack for Wrecking ball

  • Added Riven death cinematic

  • Added weakpoint explosion

  • Added 4-6 second delay for Riven reactivation on player death

  • Drone collision sphere made slightly bigger

  • Drone spawner now respawns drones on player death

  • Drone spawner max range increased

  • Made catching and throwing missiles easier

  • Made collision changes to weakpoints

  • Missiles no longer collide with drones

  • Now allow the player to stab through the Riven’s shield

Sound:

  • Added crystal ambiance SFX

  • Added drone spawner ambiance SFX

  • Added SFX to the player being knocked off their grapple

  • Removed the sound for when the player lets go of a grapple without launching

  • Rough dialogue system created

  • Tweaked voiceover blueprints

  • Voiceover updates

Visual:

  • Added new landing animation in cutscene

  • Cinematics tweaked

  • Crystal shader and material optimizations

  • Depth Fade added to particles

  • New textures and materials for the pickup pedestal

  • Reworked how field of view is calculated behind the scenes

  • Updated chest mesh UVs and materials

  • Updated pylon material

  • Updated tower assets, textures, materials, and LODs

UI:

  • Added background box around interaction text from graves

  • Added visor static effect on taking damage

  • Created data curves for visor static effect

  • Field of view slider added to general menu (70 by default)

  • Motion Blur option added to graphics menu (off by default)

  • Mouse sensitivity option now goes from 0 to 20 (default is 8)

  • New box for Interaction text

  • New health bar animation

  • New UI Arrow asset added

  • Respawn button added to pause menu

  • Setting visor static effect intensity as a multiple of a stored value

  • Shortened fading out death UI on respawn

  • Text color for interaction box changed

  • Updated UI for information popups

Source

Steam News / 2 April 2019

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