In this update6
Full notes
Full Hard Light Vector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
- Balance
- UI and audio
Hard Light Vector changes
Thank you everyone for downloading and supporting the game! We are going to keep updating the game and bug fixing it. This is the list of things we fixed and improved for our first patch.
General:
Added Radial Edge Blur on riding Rails
Adding Particle LODs
Analytics added
Asset collisions tweaked
Asset tweaks
Collision updates
Disabled multiple animation ticks when out of player range
Disabled multiple object ticks
Editing LODs for assets
Material Optimizations
New assets added
Pillar Lights BP updated
Pylon animation and timeline optimizations
Pylons no longer animate when the player is out of range
Pylon optimizations
Rail BP updates
Removed unused blueprint code
Speed gates have new meshes and materials
Various other BP tweaks
Various other bug fixes
Level:
Added a stop velocity box above the arena in case the player is launched too far upward
Credits now displayed 10 seconds after the boss is defeated instead of 15
Fade distance on lights changed
Kill volumes moved and edited
Lights in level tweaked
Map updates
New debris blueprint created and added throughout level
Siloam tower center ring strut split into playable and deco collision versions
Character:
Added functionality to ignore look input when using anim camera
Added functionality to switch between Gameplay & Anim cameras
Adding invulnerability for a short period after respawn
Airtime variable added to grapple component
Animation improvements
Camera bugs fixed
CameraController tweaks
Character optimizations
Energy now given to player when attacking weakpoints with the dagger
Healing Energy bug fixed
Heal time tweaked
Inputs now disabled when respawning
New respawn animation added
Player can now properly stand on the Goliath
Pushback function added to grapple component
Enemies:
Added new material for Riven weakpoints
Changes to wrecking ball, different collider for movement, increased damage radius, randomize velocity on hit
Drone behavior tweaked
Drone optimizations
Editing collision so the player can’t get stuck under the Riven’s legs
Fixed animation bugs
Fixed bug that caused the Cannon pylon to not activate when the Goliath shield goes up
Fixed bug that caused the Riven to dance endlessly
Fixed bug that caused the Riven to not reset when the player dies
Fixed bug that caused the Riven to reset intermittently
Fix laser interrupt bug
Fixed Riven collision after shield break
Hit anim montages tweaked
Jericho meshes now randomized
Laser attack can now be interrupted
Laser behavior tweaked
Modified Riven respawn behavior when player dies
Other wrecking ball updates
Riven attack ranges tweaked
Riven behavior tweaked
Riven hit animations randomized
Weakpoint BP updates
Wrecking ball damage system tweaked
Sound:
Added pylon activation sounds
Character damage sound effects changed
Fixed Thruster doubling SFX bug
Footsteps volume lowered
Healing sound effect added
New voiceovers added
New sounds attached to animations
Remixed coin pickups and footsteps to make it so they are quiet but not changed by dynamic mix
Riven footstep sounds tweaked
Sound prioritization changes
Various other sound mixing tweaks
Various other volume tweaks
UI:
Checkpoint activation text now displaying on HUD
HUD hidden when respawning
Menu tweaks
Riven health bar hidden when pausing game
Riven health replaced with new UI assets
Subtitle option disabled until subtitles work
UI optimization
Visor effects added
Source
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