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Steam News31 July 20205y ago

Update #3 - The King of Ghosts!

Our fourth unlockable hero is here!! We love how different heroes switch-up gameplay. The Ghost King transforms all Happy Grumps into Ghosts, which offers players an additional challenge through diagonal-only gameplay.

In this update4

Full notes

Full Happy Grumps update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions7 changes1 removal
  • Events
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changedOur fourth unlockable hero is here!!We love how different heroes switch-up gameplay. The Ghost King transforms all Happy Grumps into Ghosts, which offers players an additional challenge through diagonal-only gameplay. The Ghost King is also required for discovering of the secrets of the game :D
changedNew Victory Turn Tally ScreenThis has been a long requested feature. Players wanted to see how many turns were used, stolen, and gained with summarized "net turn" result per room. The turn tally screen is still missing some much needed flair and fun (sorry!), but it gets the job done for now.
changedSmaller gameplay updatesChests that contain keys or trinkets now also contain a generous +5 turns as well :D
changedSmaller gameplay updatesReduced Snow movement penalty by 1 to make movement in Snow World less painful.
addedSmaller gameplay updatesNerfed Extender Trinket because it was OP. It now grants a more reasonable +1 to movement range. We love OP trinkets within reason, but this was a little too game breaking.
changedSmaller gameplay updatesUnhid the HUD on the run start room. Originally, we hid the HUD to keep the intro very minimal, but it was causing confusion.

Happy Grumps changes

changedWe love how different heroes switch-up gameplay. The Ghost King transforms all Happy Grumps into Ghosts, which offers players an additional challenge through diagonal-only gameplay. The Ghost King is also required for discovering of the secrets of the game :D
changedThis has been a long requested feature. Players wanted to see how many turns were used, stolen, and gained with summarized "net turn" result per room. The turn tally screen is still missing some much needed flair and fun (sorry!), but it gets the job done for now.
changedChests that contain keys or trinkets now also contain a generous +5 turns as well :D
changedReduced Snow movement penalty by 1 to make movement in Snow World less painful.
addedNerfed Extender Trinket because it was OP. It now grants a more reasonable +1 to movement range. We love OP trinkets within reason, but this was a little too game breaking.

Our fourth unlockable hero is here!!

We love how different heroes switch-up gameplay. The Ghost King transforms all Happy Grumps into Ghosts, which offers players an additional challenge through diagonal-only gameplay. The Ghost King is also required for discovering of the secrets of the game :D

New Victory Turn Tally Screen

This has been a long requested feature. Players wanted to see how many turns were used, stolen, and gained with summarized "net turn" result per room. The turn tally screen is still missing some much needed flair and fun (sorry!), but it gets the job done for now.

Special thanks to players "Sara", "Drew", and "RamenAndVitamins" for suggesting this feature! (Bug note - the tally will be incorrect on your first room if you load into an existing run).

Smaller gameplay updates

  • Chests that contain keys or trinkets now also contain a generous +5 turns as well :D

  • Reduced Snow movement penalty by 1 to make movement in Snow World less painful.

  • Nerfed Extender Trinket because it was OP. It now grants a more reasonable +1 to movement range. We love OP trinkets within reason, but this was a little too game breaking.

  • Unhid the HUD on the run start room. Originally, we hid the HUD to keep the intro very minimal, but it was causing confusion.

  • Shortened fade time for the Line of Sight UI to increase happiness spreading clarity.

  • Updated Hero Select screen to allow for more heroes. This will get overhauled again (the total number of planned heroes is currently 12).

Bug fixes

  • Ghosts were unintentionally immune to attacks from Grumpy Recruiters and Grumpy Managers. But Ghosts are still immune to Fear because... "I ain't afraid of no Ghost" :P

  • Switched the movement behavior of the Buster hero to be cardinal directions instead of diagonal. Apologies again to "gekker" for destroying their run :( This new version of the Buster should help avoid a "no move" scenario.

  • Defeat no longer occurs if your final move clears the room. This gives players ONE LAST CHANCE to salvage a run.

  • Fixed a bug that prevented the spawning and loading of Ghosts over chasms. Float on, little buddies!

  • Fixed a bug where recruiters could convert ghosts into enemies over chasms which allowed enemies to defy the laws of gravity.

That's all for this update. Big gameplay updates coming down the pipeline over the next three weeks. A lot of that code is actually invisibly hiding inside of this update. Super excited to share more soon!

  • Glenn & Drew

Source

Steam News / 31 July 2020

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