In this update4
Full notes
Full Happy Grumps update
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What changed
- Events
- UI and audio
- Gameplay
- Balance
- Fixes
Happy Grumps changes
Our fourth unlockable hero is here!!
We love how different heroes switch-up gameplay. The Ghost King transforms all Happy Grumps into Ghosts, which offers players an additional challenge through diagonal-only gameplay. The Ghost King is also required for discovering of the secrets of the game :D
New Victory Turn Tally Screen
This has been a long requested feature. Players wanted to see how many turns were used, stolen, and gained with summarized "net turn" result per room. The turn tally screen is still missing some much needed flair and fun (sorry!), but it gets the job done for now.
Special thanks to players "Sara", "Drew", and "RamenAndVitamins" for suggesting this feature! (Bug note - the tally will be incorrect on your first room if you load into an existing run).
Smaller gameplay updates
Chests that contain keys or trinkets now also contain a generous +5 turns as well :D
Reduced Snow movement penalty by 1 to make movement in Snow World less painful.
Nerfed Extender Trinket because it was OP. It now grants a more reasonable +1 to movement range. We love OP trinkets within reason, but this was a little too game breaking.
Unhid the HUD on the run start room. Originally, we hid the HUD to keep the intro very minimal, but it was causing confusion.
Shortened fade time for the Line of Sight UI to increase happiness spreading clarity.
Updated Hero Select screen to allow for more heroes. This will get overhauled again (the total number of planned heroes is currently 12).
Bug fixes
Ghosts were unintentionally immune to attacks from Grumpy Recruiters and Grumpy Managers. But Ghosts are still immune to Fear because... "I ain't afraid of no Ghost" :P
Switched the movement behavior of the Buster hero to be cardinal directions instead of diagonal. Apologies again to "gekker" for destroying their run :( This new version of the Buster should help avoid a "no move" scenario.
Defeat no longer occurs if your final move clears the room. This gives players ONE LAST CHANCE to salvage a run.
Fixed a bug that prevented the spawning and loading of Ghosts over chasms. Float on, little buddies!
Fixed a bug where recruiters could convert ghosts into enemies over chasms which allowed enemies to defy the laws of gravity.
That's all for this update. Big gameplay updates coming down the pipeline over the next three weeks. A lot of that code is actually invisibly hiding inside of this update. Super excited to share more soon!
Glenn & Drew
Source
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