In this update4
Full notes
Full Happy Grumps update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Happy Grumps changes
Whew! It has been a while, but we are here with a big blog update for Happy Grumps!
Here is a sneak peek of what is coming next.
An enemy "intent" system
It used to be a guessing game to determine which enemy would target your Happy Grumps. Now you can see enemy intent to help you calculate your next move.
New levels, new gameplay, & new Grumps!
New grumps - like these vanishing wizards below - add a new layer of strategic considerations and randomization between runs. We have added a new level and updated our "turns" system to respond to player feedback (more on that announcement later).
New items to unlock!
We completely overhauled our items & unlock structure to reward players who love mastery. And we also added an in-game speedrun clock plus more run stats for number-loving folks.
New animations, improved windowed mode support
Thanks again for being an Early Access supporter! We plan on releasing these features plus more before the end of 2022.
Glenn & Drew
Source
Changelog.gg summarizes and formats this update. How we read updates.
