Full notes
Full Hand2Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings bored mortals, no much content today. My internship continues so we get thing done little by little. Starting from late-June things would be a tad faster !
What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
Hand2Hand changes
Landing effect
☼ Light and heavy wind effects added ☼ Can be disabled in options ☼ By default enabled with winds
Mirror selection
☼ Only available for Player vs Player ☼ It is now possible to pick a mirror class, automatically selecting the same as the opponent ☼ It is also possible to pick a mirror stance if players have the same class Steam post image
Terrain selection
☼ Random available
Damage delay
☼ Relative mode intensity reduced from 1 to 0.5 frames per damage
Ballpen
☼ New idle 2 and 3 animations
Bug fixes
☼ [Demo] Combo display icons showed the relative facing of the hand instead of its current Fixed ☼ [0.1.0.4] Messed up file upload so the executable isn't found by steam Fixed
Behind the scenes
☼ Unused sounds & sprites removed
Known issues
☼ [Demo] Gravity kicks in only when a movement attack ends ☼ [0.1.0.3] Inputs are still counted even when the game window is not active ☼ [0.1.0.3] It is difficult to successfully take a screenshot ☼ [0.1.0.3] It is difficult to go back to the game window after switching to another ☼ [0.1.0.3] Cannot move the window in windowed mode ☼ [0.1.0.3] Not all resources are freed when navigating in menus & gamemodes (It can sometimes use 300Mb instead of 50 in menus) ☼ [0.1.0.4a] Mirror selection overlaps the class list
Source
Changelog.gg summarizes and formats this update. How we read updates.
