Greetings bored mortals, last one before commencing the 0.1.1 ! The internship is going to end soon, so more and more time will be spend on H2H. Next patch will be focusing on hex key and animation reworks.
Full notes
Full Hand2Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings bored mortals, last one before commencing the 0.1.1 ! The internship is going to end soon, so more and more time will be spend on H2H. Next patch will be focusing on hex key and animation reworks. It's been a while since I haven't done new ones !
What changed
1 fix3 additions1 change1 removal
Gameplay
UI and audio
addedGreetings bored mortals, last one before commencing the 0.1.1 ! The internship is going to end soon, so more and more time will be spend on H2H. Next patch will be focusing on hex key and animation reworks. It's been a while since I haven't done new ones !
addedInterface☼ The current selected menu element slowly shines ☼ Selecting a menu element & going back have new sounds (moving sound is unchanged)
removedSolo versus Bot☼ It is now possible to select the bot class after the player picked theirs ☼ The default color is now set to the player's (no longer just white) ☼ They are both displayed in the same screen ☼ It is now possible to select a random/mirror class/stance for the player and the bot ☼ The class list is now correctly displayed ☼ The heavy attack command cancel the bot selection back to the player ☼ The game exits only when the fade in black finished instead of instantly
fixedBug fixes[Demo] Chopstick Side Side Side isn't counted as a finished combo Fixed [Demo] Chopstick Back Heavy Back isn't counted as a finished combo Fixed [0.1] Ballpen Side Back Up Neutral isn't counted as a finished combo Fixed [0.1] Unarmed Neutral Neutral Neutral Side isn't counted as a finished combo Fixed [0.1] Unarmed Down Heavy Side isn't counted as a finished combo Fixed [0.1] Unarmed Down Heavy Up isn't counted as a finished combo Fixed [0.1] Unarmed Up Down isn't counted as a finished combo Fixed [0.1] Unarmed Heavy Neutral Side isn't counted as a finished combo Fixed [0.1] Unarmed Heavy Neutral Back isn't counted as a finished combo Fixed [0.1] Gluestick Up Neutral isn't counted as a finished combo Fixed [0.1] Alternate idle animations & hit frames aren't loaded/unloaded before/after a game Fixed [0.1.0.1] Sounds aren't variated, even with the option on Fixed [0.1.0.3] Wind effects are still generated from a hidden animation gadget Fixed [0.1.0.4b] Escaping the option menu while being on the control button enters the control menu instead of going back to the main menu Fixed [0.1.0.4b] Changing screen size doesn't reset the frame orientation of flipped sprites Fixed
addedBehind the scenes☼ Code is a bit cleaner, lighter and optimized ; executable is a bit smaller ☼ Instead of having to load every combo icon directions, there's only Neutral, Heavy and Up flipped/rotated when needed ☼ Instead of having one sprite per keyboard character, there's only one font image cropped when needed ☼ Text display can now have a color intensity value ☼ New executable icon
changedKnown issues☼ [Demo] Gravity kicks in only when a movement attack ends ☼ [0.1.0.2] Changing to windowed mode at screen resolution will tear the display, but fine in reverse order ☼ [0.1.0.3] It is difficult to successfully take a screenshot, it is black instead ☼ [0.1.0.3] It is difficult to go back to the game window after switching to another ☼ [0.1.0.3] Cannot move the window in windowed mode, or at least it is very difficult ☼ [0.1.0.3] Not all resources are freed when navigating in menus & gamemodes ☼ [0.1.0.4b] Picking 50FPS or bellow could break a bit the physics ☼ [0.1.0.4b] When the game lags the physics breaks a bit ☼ [0.1.0.4c] Going back to class selection menu from an exited game does an extra fade in/out ☼ [0.1.0.4c] Going back to solo class selection menu doesn't immediately reset the selection back ☼ [0.1.0.4c] Combo icon color for Side and Back are shifted up/down in x86 ☼ [0.1.0.4c] Cannot select exclusive stance from random/mirror class in bot selection ☼ [0.1.0.4c] Class icons have some black leftovers
Hand2Hand changes
addedGreetings bored mortals, last one before commencing the 0.1.1 ! The internship is going to end soon, so more and more time will be spend on H2H. Next patch will be focusing on hex key and animation reworks. It's been a while since I haven't done new ones !
added☼ The current selected menu element slowly shines ☼ Selecting a menu element & going back have new sounds (moving sound is unchanged)
removed☼ It is now possible to select the bot class after the player picked theirs ☼ The default color is now set to the player's (no longer just white) ☼ They are both displayed in the same screen ☼ It is now possible to select a random/mirror class/stance for the player and the bot ☼ The class list is now correctly displayed ☼ The heavy attack command cancel the bot selection back to the player ☼ The game exits only when the fade in black finished instead of instantly
fixed[Demo] Chopstick Side Side Side isn't counted as a finished combo Fixed [Demo] Chopstick Back Heavy Back isn't counted as a finished combo Fixed [0.1] Ballpen Side Back Up Neutral isn't counted as a finished combo Fixed [0.1] Unarmed Neutral Neutral Neutral Side isn't counted as a finished combo Fixed [0.1] Unarmed Down Heavy Side isn't counted as a finished combo Fixed [0.1] Unarmed Down Heavy Up isn't counted as a finished combo Fixed [0.1] Unarmed Up Down isn't counted as a finished combo Fixed [0.1] Unarmed Heavy Neutral Side isn't counted as a finished combo Fixed [0.1] Unarmed Heavy Neutral Back isn't counted as a finished combo Fixed [0.1] Gluestick Up Neutral isn't counted as a finished combo Fixed [0.1] Alternate idle animations & hit frames aren't loaded/unloaded before/after a game Fixed [0.1.0.1] Sounds aren't variated, even with the option on Fixed [0.1.0.3] Wind effects are still generated from a hidden animation gadget Fixed [0.1.0.4b] Escaping the option menu while being on the control button enters the control menu instead of going back to the main menu Fixed [0.1.0.4b] Changing screen size doesn't reset the frame orientation of flipped sprites Fixed
added☼ Code is a bit cleaner, lighter and optimized ; executable is a bit smaller ☼ Instead of having to load every combo icon directions, there's only Neutral, Heavy and Up flipped/rotated when needed ☼ Instead of having one sprite per keyboard character, there's only one font image cropped when needed ☼ Text display can now have a color intensity value ☼ New executable icon
Combo display
☼ A combo icon starts small & transparent ☼ When hit, the icon shakes, shines and gets temporarily bigger ☼ A combo end is bigger and shakes more ☼ When a combo restart, previous icons persist and fades away instead of instantly disappearing ☼ Combo list has now the correct hand orientation relative to the displayed animation gadget ☼ Centered the big combo icons, as well as the countdown, so the hand doesn't instantly move sideways from another
Interface
☼ The current selected menu element slowly shines ☼ Selecting a menu element & going back have new sounds (moving sound is unchanged)
Solo versus Bot
☼ It is now possible to select the bot class after the player picked theirs ☼ The default color is now set to the player's (no longer just white) ☼ They are both displayed in the same screen ☼ It is now possible to select a random/mirror class/stance for the player and the bot ☼ The class list is now correctly displayed ☼ The heavy attack command cancel the bot selection back to the player ☼ The game exits only when the fade in black finished instead of instantly
Bug fixes
[Demo] Chopstick Side Side Side isn't counted as a finished combo Fixed [Demo] Chopstick Back Heavy Back isn't counted as a finished combo Fixed [0.1] Ballpen Side Back Up Neutral isn't counted as a finished combo Fixed [0.1] Unarmed Neutral Neutral Neutral Side isn't counted as a finished combo Fixed [0.1] Unarmed Down Heavy Side isn't counted as a finished combo Fixed [0.1] Unarmed Down Heavy Up isn't counted as a finished combo Fixed [0.1] Unarmed Up Down isn't counted as a finished combo Fixed [0.1] Unarmed Heavy Neutral Side isn't counted as a finished combo Fixed [0.1] Unarmed Heavy Neutral Back isn't counted as a finished combo Fixed [0.1] Gluestick Up Neutral isn't counted as a finished combo Fixed [0.1] Alternate idle animations & hit frames aren't loaded/unloaded before/after a game Fixed [0.1.0.1] Sounds aren't variated, even with the option on Fixed [0.1.0.3] Wind effects are still generated from a hidden animation gadget Fixed [0.1.0.4b] Escaping the option menu while being on the control button enters the control menu instead of going back to the main menu Fixed [0.1.0.4b] Changing screen size doesn't reset the frame orientation of flipped sprites Fixed
Behind the scenes
☼ Code is a bit cleaner, lighter and optimized ; executable is a bit smaller ☼ Instead of having to load every combo icon directions, there's only Neutral, Heavy and Up flipped/rotated when needed ☼ Instead of having one sprite per keyboard character, there's only one font image cropped when needed ☼ Text display can now have a color intensity value ☼ New executable icon
Known issues
☼ [Demo] Gravity kicks in only when a movement attack ends ☼ [0.1.0.2] Changing to windowed mode at screen resolution will tear the display, but fine in reverse order ☼ [0.1.0.3] It is difficult to successfully take a screenshot, it is black instead ☼ [0.1.0.3] It is difficult to go back to the game window after switching to another ☼ [0.1.0.3] Cannot move the window in windowed mode, or at least it is very difficult ☼ [0.1.0.3] Not all resources are freed when navigating in menus & gamemodes ☼ [0.1.0.4b] Picking 50FPS or bellow could break a bit the physics ☼ [0.1.0.4b] When the game lags the physics breaks a bit ☼ [0.1.0.4c] Going back to class selection menu from an exited game does an extra fade in/out ☼ [0.1.0.4c] Going back to solo class selection menu doesn't immediately reset the selection back ☼ [0.1.0.4c] Combo icon color for Side and Back are shifted up/down in x86 ☼ [0.1.0.4c] Cannot select exclusive stance from random/mirror class in bot selection ☼ [0.1.0.4c] Class icons have some black leftovers