In this update2
Full notes
Full Hand2Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings bored mortals, nothing ground breaking but every bit helps. Right now my internship thinned out dry my time I would spend on Hand2Hand.
What changed
- Gameplay
- UI and audio
Hand2Hand changes
QoL
Menu
☼ Players can now select a random class in solo and versus ☼ The random class will be exclusive with the other when possible ☼ Players can also select a random stance (black color on screen)
Damage delay
☼ When damage is done, the game is delayed for few frames to accentuate epicness ☼ It has 3 modes : ► Off (Same as previous patches) ► Fix (10 frame delay per landed attack, by default) ► Relative (1 frame delay per inflicted damage) ☼ Can be changed in the settings menu ☼ The screen shakes much more when enabled
Chopstick
☼ Death, hit, jump and land animation reworked
Ballpen
☼ All non-combat animations reworked
Known issues
☼ [0.1.0.3] Inputs are still counted even when the game window is not active ☼ [0.1.0.3] It is difficult to successfully take a screenshot ☼ [0.1.0.3] It is difficult to go back to the game window after switching to another ☼ [0.1.0.3] Cannot move the window in windowed mode ☼ [0.1.0.3] Not all resources are freed when navigating in menus & gamemodes (It can sometimes use 300Mb instead of 50 in menus)
Source
Changelog.gg summarizes and formats this update. How we read updates.
