Full notes
Full Hand to Hand Combat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
# Changelog v1.0.4
## [1.0.4] ### Changes - Performance upgrades across the board! - Level streaming, loads areas as you enter them (the city may cause the game to take a second to load as its so big, working on reducing that in the next update!) - enemies now have patrol routes, the will follow and walk in groups / paths - player footsteps, now there is not so much silence all the time - Enemies grunt when taking damage sometimes - Enemies no longer instantly ragdoll on ANY punch type, any hit that connects with the legs, body, or head should tumble them instead - Better enemy pathing, they react to doors and geometry better Hey everyone, hope you enjoyed the last patch. This one doubles down on all the good stuff I added :) After this I wanna focus more on performance (its a VR game! :D) then back onto dungeons and more skills / abilities! As always I love hearing your comments and feedback! Please continue to chat with my through the forums here or on our discord!
Source
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