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Steam News18 September 20196y ago

Patch Notes v1.0.5

# Changelog v1.0.5 ## [1.0.5] ### Changes - Rocket Fist now applies knockdown - Smooth turning over snap turning now, hold the right thumbstick to continue turning - Improved Dynamic Camera for spectators.

Full notes

Full Hand to Hand Combat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • Balance
removed## [1.0.5] ### Changes - Rocket Fist now applies knockdown - Smooth turning over snap turning now, hold the right thumbstick to continue turning - Improved Dynamic Camera for spectators. (Found in the default menu screen, drop this camera in your world to attach it to a boom, then adjust it in your roomscale to get cool videos!) - Claws Ability now stays until used, you no longer need to hold the gesture to keep them active. - Minor Changes to tutorial to include more detailed instructions. - Auto Slow Down Time in combat- If you are near default time dialation, your slow motion reflexes will automatically activate. - Better Charge Shot 2- better hitbox recognition means more reliable damage at close range. - Better Blast Attack Scaling- hold longer to charge more, means bigger attack

Hand to Hand Combat changes

removed## [1.0.5] ### Changes - Rocket Fist now applies knockdown - Smooth turning over snap turning now, hold the right thumbstick to continue turning - Improved Dynamic Camera for spectators. (Found in the default menu screen, drop this camera in your world to attach it to a boom, then adjust it in your roomscale to get cool videos!) - Claws Ability now stays until used, you no longer need to hold the gesture to keep them active. - Minor Changes to tutorial to include more detailed instructions. - Auto Slow Down Time in combat- If you are near default time dialation, your slow motion reflexes will automatically activate. - Better Charge Shot 2- better hitbox recognition means more reliable damage at close range. - Better Blast Attack Scaling- hold longer to charge more, means bigger attack

# Changelog v1.0.5

## [1.0.5] ### Changes - Rocket Fist now applies knockdown - Smooth turning over snap turning now, hold the right thumbstick to continue turning - Improved Dynamic Camera for spectators. (Found in the default menu screen, drop this camera in your world to attach it to a boom, then adjust it in your roomscale to get cool videos!) - Claws Ability now stays until used, you no longer need to hold the gesture to keep them active. - Minor Changes to tutorial to include more detailed instructions. - Auto Slow Down Time in combat- If you are near default time dialation, your slow motion reflexes will automatically activate. - Better Charge Shot 2- better hitbox recognition means more reliable damage at close range. - Better Blast Attack Scaling- hold longer to charge more, means bigger attack

Source

Steam News / 18 September 2019

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