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Steam News6 October 20196y ago

[v1.0.6]

https://youtu.be/HRpL3_xfTn8 https://youtu.be/ZOntjk5-ytE # Changelog v1.0.6 ## [1.0.

Full notes

Full Hand to Hand Combat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
changed## [1.0.6] ### Changes - New UI - Player Character Selection -Robot + Colors -Robot Female + Colors -Tuxedo Agent -Magic Elf - New Settings Options -Spawn Camera -Reset Save Data - New Abilities -Laser Eye Focus -The World (Time Stop) -Boost -Toggle Jump for flight -Squeeze and open hand to blast - New Enemy Types -Fighter Z (Level 3) Higher Health, Harder to Knockdown -Gunner (Level 5) More Deadly Ranged Enemy ### Bug Fixes - Ranged Enemies now apply correct damage - Enemies no longer "Breakdance" - Advanced Enemy Types will now prioritize spawning - Player Height Fixed
added### Misc Changes - Updated Tutorial - Double Jump Added - Hold Jump Added - Teleport Ability Added - Markers for menu locations Added - Grappling Hook Skill no longer needs to touch the ground to reset - Light Spear Updated VFX - Gesture Markers when unlocking a skill will be destroyed before making a new Marker

Hand to Hand Combat changes

changed## [1.0.6] ### Changes - New UI - Player Character Selection -Robot + Colors -Robot Female + Colors -Tuxedo Agent -Magic Elf - New Settings Options -Spawn Camera -Reset Save Data - New Abilities -Laser Eye Focus -The World (Time Stop) -Boost -Toggle Jump for flight -Squeeze and open hand to blast - New Enemy Types -Fighter Z (Level 3) Higher Health, Harder to Knockdown -Gunner (Level 5) More Deadly Ranged Enemy ### Bug Fixes - Ranged Enemies now apply correct damage - Enemies no longer "Breakdance" - Advanced Enemy Types will now prioritize spawning - Player Height Fixed
added### Misc Changes - Updated Tutorial - Double Jump Added - Hold Jump Added - Teleport Ability Added - Markers for menu locations Added - Grappling Hook Skill no longer needs to touch the ground to reset - Light Spear Updated VFX - Gesture Markers when unlocking a skill will be destroyed before making a new Marker

https://youtu.be/HRpL3_xfTn8 https://youtu.be/ZOntjk5-ytE

# Changelog v1.0.6

## [1.0.6] ### Changes - New UI - Player Character Selection -Robot + Colors -Robot Female + Colors -Tuxedo Agent -Magic Elf - New Settings Options -Spawn Camera -Reset Save Data - New Abilities -Laser Eye Focus -The World (Time Stop) -Boost -Toggle Jump for flight -Squeeze and open hand to blast - New Enemy Types -Fighter Z (Level 3) Higher Health, Harder to Knockdown -Gunner (Level 5) More Deadly Ranged Enemy ### Bug Fixes - Ranged Enemies now apply correct damage - Enemies no longer "Breakdance" - Advanced Enemy Types will now prioritize spawning - Player Height Fixed

### Misc Changes - Updated Tutorial - Double Jump Added - Hold Jump Added - Teleport Ability Added - Markers for menu locations Added - Grappling Hook Skill no longer needs to touch the ground to reset - Light Spear Updated VFX - Gesture Markers when unlocking a skill will be destroyed before making a new Marker

Source

Steam News / 6 October 2019

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