Full notes
Full Hand Cannon Virtuoso update
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What changed
- Gameplay
- UI and audio
- Performance
Hand Cannon Virtuoso changes
Hi all,
First off just want to apologize for the lack of updates since February.
TL;DR, I started a new job in February and getting up to speed on that took a lot of time away from the project.
Now that I've gotten settled in at my new job I should be back to having more time for Hand Cannon Virtuoso. Not exactly sure what the schedule will look like going forward but it should be something closer to the old cadence of bi-weekly updates.
Anyways, here's what's new...
From the May update I forgot to write patch notes for:
Added new floor type - the Corridor of Shadows.
New in this update:
Updated Oculus locomotion (coming to other headsets except Vive soon):
Can now jump by pressing bottom button on right controller.
Can now "ledge grab" to climb up onto a ledge by pressing jump when nearby to and facing a flat ledge.
Can now sprint by pressing down on the analog stick.
Bottom button on left controller now opens menu.
Updated SFX for boosters.
Removed video and some extraneous dialog from intro to get new players to actual gameplay more quickly.
Next I'm going to be focusing on polish and performance of existing content. The next couple updates won't have as much new content, but I'm hoping they'll make up for it with bug fixes, performance improvements, and a generally better feel to the game.
After that I'm planning to focus on new cards and enemies.
As always, would love to hear from you in the Discord
Source
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