HomeGamesUpdatesPricingMethodology
Steam News28 December 20214y ago

Update: Boss fights overhaul - health bars, new attacks, and lots of bug fixes

Howdy all! Hope you all have enjoyed the holidays :^) Just shipped a big update today, it's all about boss fights.

In this update2

Full notes

Full Hand Cannon Virtuoso update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes7 additions8 changes2 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
changedBoss Fight OverhaulGeneral improvements
addedBoss Fight OverhaulBosses now have health bars.
changedBoss Fight OverhaulBosses now play an animation when they transition from one stage to the next.
addedBoss Fight OverhaulAdded a new attack that fires 3 smash attacks instead of one.
addedBoss Fight OverhaulAdded a new attack where Giga Tank fires a flurry of laser bolts from its eye.
changedBoss Fight OverhaulGenerally tuned logic for when Giga Tank fires certain attacks.
Repair Kit option in the Maintenance center250300Repair Kit option in the Maintenance center increased, buff

Hand Cannon Virtuoso changes

changedGeneral improvements
addedBosses now have health bars.
changedBosses now play an animation when they transition from one stage to the next.
addedAdded a new attack that fires 3 smash attacks instead of one.
addedAdded a new attack where Giga Tank fires a flurry of laser bolts from its eye.

Howdy all!

Hope you all have enjoyed the holidays :^)

Just shipped a big update today, it's all about boss fights.

What's New

Boss Fight Overhaul

The game's boss fights were feeling unpolished and buggy relative to the rest of the game, so I gave them a fresh coat of paint. I think the boss fights feel more challenging now but at the same time more fair because they are less buggy.

General improvements

  • Bosses now have health bars.

  • Bosses now play an animation when they transition from one stage to the next.

  • Made Corridor of Shadows boss fight smaller.

  • Boss spawns (turrets, landmines, etc.) now disappear when boss is defeated.

Giga Tank

  • Giga Tank is now smaller and faster.

  • Added a new attack that fires 3 smash attacks instead of one.

  • Added a new attack where Giga Tank fires a flurry of laser bolts from its eye.

  • Generally tuned logic for when Giga Tank fires certain attacks.

Chef Bot

  • New VFX for spin attack

  • Spin attack now makes Chef Bot invulnerable

  • New knife/cleaver throwing patterns

  • Chef Bot's throwing weapons are no longer stopped by bullets

  • Chef Bot's throwing weapons are now disabled on death.

Knight Bot

  • Added attack that spawns orbs that shoot projectiles.

  • Made Dash attack less buggy.

Construction Bot

  • Added new Sniper Turrets that have longer range and fire higher damage, faster projectiles.

  • Fixed issue where Bully the bulldozer would sometimes pin player to the ground resulting in unfairly quick death.

Fahrenheit Maximus

  • Made movement slightly faster

  • Flamethrowers now deactivate on death

  • Increased size of flamethrowers

  • Some flamethrower attack patterns now rotate / spin

  • Fahrenheit Maximus now leaves a burning trail behind it wherever it walks.

Misc. tweaks and bug fixes

  • Increased Repair Kit option in the Maintenance center from 250 -> 300

  • Replaced Repair Kits with Max Health powerups that give you 100 max health but don't heal.

  • Grapple points now highlight when you are aimed point at them

  • Shooting detonatables (grenades/rockets/etc) now causes them to explode

  • Fixed snow launcher sound FX

  • Increased Omnidrone attack range

  • Fixed some lighting issues on some levels

  • Increased the size of the Spin Spider hit box

As always, thank you for playing and would love to hear from you in the Discord. If you have any friends who just got a headset for Christmas, sharing the game means a lot :)

Best, Tadatoto

Source

Steam News / 28 December 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.