HomeGamesUpdatesPricingMethodology
Steam News19 January 20215y ago

Update: New environment art for The Lobby, Menu, and Tutorial + a Shooting Range

Howdy everyone :) Hope your 2021s are off to a good start. Just shipped a chunky update to Hand Cannon.

In this update5

Full notes

Full Hand Cannon Virtuoso update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions1 change0 removals
  • Gameplay
addedThe Lobby - New Environment ArtIn this update, I did a huge refresh of The Lobby. I hope you'll find the new environment much richer and enjoy exploring it a bit.
changedCard Console, Shooting Range, and Practice CourseThe updated Lobby now also includes:
addedOrientation - New Environment ArtI want to make sure it's a good one, so I went through the Orientation environments and tried to add more details. I think the end result is more visually appealing and does a better job of establishing the game world.
addedOther ChangesOverall the new environments + the Shooting Range and Card Console made up the bulk of this update, but I made some other changes as well:
addedOther ChangesNew lightmapper + some tweaks to achieve better lighting results.
addedWhat's NextTwo new Floor Types. Still playing around with ideas to see what my favorites are.

Hand Cannon Virtuoso changes

addedIn this update, I did a huge refresh of The Lobby. I hope you'll find the new environment much richer and enjoy exploring it a bit.
changedThe updated Lobby now also includes:
addedI want to make sure it's a good one, so I went through the Orientation environments and tried to add more details. I think the end result is more visually appealing and does a better job of establishing the game world.
addedOverall the new environments + the Shooting Range and Card Console made up the bulk of this update, but I made some other changes as well:
addedNew lightmapper + some tweaks to achieve better lighting results.

Howdy everyone :)

Hope your 2021s are off to a good start.

Just shipped a chunky update to Hand Cannon.

The big focus of this was on refreshing some of the game's environment art - especially in recurring hero environments like The Lobby. Pretty happy with how the refresh turned out - I'll be trying to apply a similar level of polish to all environments going forward.

What's New

The Lobby - New Environment Art

The Lobby is the hub world where students rest between attempts to climb The Academy.

In this update, I did a huge refresh of The Lobby. I hope you'll find the new environment much richer and enjoy exploring it a bit.

Card Console, Shooting Range, and Practice Course

The updated Lobby now also includes:

A Card Console that lets you try out the different Cards you've unlocked.

A Shooting Range for you to take target practice with them.

A Practice Course for practicing your maneuvering.

AND a kitchenette with consumable donuts, sandwiches, etc. because robots love donuts

Orientation - New Environment Art

Orientation, aka The Tutorial, is one of the player's first impressions of the game.

I want to make sure it's a good one, so I went through the Orientation environments and tried to add more details. I think the end result is more visually appealing and does a better job of establishing the game world.

Game Menu - New Environment Art

The Game Menu is the first environment you see when you launch the game, so I decided to apply some of my learnings from the other updates to it as well. I think it's a lot more visually interesting now :)

Other Changes

Overall the new environments + the Shooting Range and Card Console made up the bulk of this update, but I made some other changes as well:

  • Tuning of post-processing effects to get better visual results.

  • New lightmapper + some tweaks to achieve better lighting results.

What's Next

My upcoming focuses over for the next couple of updates are going to be:

  • Bug fixes and polish that I owe some players who have filed reports :) Thank you for making time to file those reports. I wish I could clone myself and address them all really quick lol.

  • Allowing players to swap the order of Cards in their Library.

  • Two new Floor Types. Still playing around with ideas to see what my favorites are.

  • New enemies and maybe a boss to go with those floor types.

  • New narrative elements like NPCs to meet while climbing, inspectable objects that reveal lore, etc.

Thanks and hope you are having fun.

As always, if you have any thoughts, questions, or issues, please don't hesitate to get in touch with me via the Discussion Forums or Discord.

Best, Tadatoto

Source

Steam News / 19 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.