Full notes
Full Hamster Blitz! update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Tweaks
Jump button can be held during Spammy Slam to slam repeatedly
New glossy texture on windows & mirrors
Countdown screen now displays how many waves are left before the next upgrade phase
Animated wave countdown
Lessened slowdown for Snowball lvl.1
More powerup spawn locations
Hamster Blitz logo on boot messages changed to flat-shaded
Improved texture compression quality
Further implementation and sound design of screen transition animations
Larger enemy detection radii, and radius size increases while in combat
Respawn timers for powerups & health pickups are now reset upon new wave
Jockeys can now be stunned
Bugfixes
Launched rats no longer lock onto enemies behind the player
Enemies underneath the jar no longer get stuck when enemies carrying the jar are all defeated
Enemies carrying the jar will not fall over when bumped
Fixed arrow sometimes not tracking entities on the same floor
Filled some spots that the player could get stuck in
Fixed improper iteration of certain arrays
Loading time improvements
Fire trail does fixed damage rate rather than resetting after touching a new particle
Loading screen bugs patched
Geometry corrections in Tutorial
Screen shake effects no longer can cause permanent camera offset
Teleporter fixed
Corrected height offset of cooperative superblast
Jar status bar position now resets properly at the beginning of new waves
Jockey rat now gets slimed properly and only takes vents when its squirrel would have
Rats frozen in time while using a vent will no longer be permanently frozen upon appearing on the other end
Certain types of damage toward enemies now properly take slime into account
Source
Changelog.gg summarizes and formats this update. How we read updates.
