Full notes
Full Hamster Blitz! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Hamster Blitz! changes
New Features
New gadgets: Teleporter, Slime Dispenser, and Rubber Ball!
Health pickups, both small and large! Pick up water bottles and water tanks to heal up.
More rooms to explore! Take a gander at the laundry room, garage and new sunroom, with a handy shortcut between the latter two to make navigation that much faster.
New HUD design for the speedometer & health bar, plus cooldown indicators for dashing, slamming, and using various gadgets.
Sky color changes over course of gameplay to simulate time of day.
Modified compass aesthetic.
Tweaks
Launched enemies are now considered defeated upon impact rather than on despawn.
Added in prior patch...
Press Tab/LB to temporarily view Wave # & Remaining lives
Press Middle Mouse/RB to center camera behind player
Enemy rats have random chance of taking vents to travel upstairs
New particle effects & SFX for Troopers & Warriors
Jockey squirrel damage sounds
Source
Changelog.gg summarizes and formats this update. How we read updates.
