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Steam News17 March 20242y ago

Patch 0.3.3.4 - Rimlight as lightness indicator + some dialog polish

I replaced the lightness indicator in HUD with a rim light for the third person perspective.

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Full Gust of Wind update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedI replaced the lightness indicator in HUD with a rim light for the third person perspective. The character is split in 8 parts corresponding the points in player that AI can see when they're lit, so that the rim light can be shown in those body parts separately. The indicator introduced in the previous update still remains in first person perspective. Here's a video of the rim light in action. As you can see, it adjusts to the color and intensity and changes in appearance depending on which direction the currently most affecting light source is.

Gust of Wind changes

addedI replaced the lightness indicator in HUD with a rim light for the third person perspective. The character is split in 8 parts corresponding the points in player that AI can see when they're lit, so that the rim light can be shown in those body parts separately. The indicator introduced in the previous update still remains in first person perspective. Here's a video of the rim light in action. As you can see, it adjusts to the color and intensity and changes in appearance depending on which direction the currently most affecting light source is.

I replaced the lightness indicator in HUD with a rim light for the third person perspective. The character is split in 8 parts corresponding the points in player that AI can see when they're lit, so that the rim light can be shown in those body parts separately. The indicator introduced in the previous update still remains in first person perspective. Here's a video of the rim light in action. As you can see, it adjusts to the color and intensity and changes in appearance depending on which direction the currently most affecting light source is.

Also, this video is a bit older so it doesn't have the rim light, but it shows some changes I did to the dialog in the second part of Mission 1 (mainly making the dialogs shorter while introducing characters one by one without much of going back and forth).

Source

Steam News / 17 March 2024

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