Full notes
Full Guns And Draguns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Thanks for playing the game! If you found the werewolf too tough or got tricked by the sheriff, this update should make things easier. I’ve done my best to implement all your requests; hopefully without adding new issues!
If you encounter any problems or have feedback, feel free to post on the forum.
Balance
Characters
Business Woman
No longer slowed between shots; increased slow effect while attacking to compensate (from 0.5 to 0.33). Also, increased her damage (from 2 to 2.5).
Viking
First bullets are now more accurate, but precision decreases at full attack speed (from 30° to 45°).
Sheriff
faster reload, more range, slightly reduced damage.
Policeman
Increase damage per bullet (2.75 -> 4), increased penetration, and reduced reload time.
Sniper
Fix sniper damage upgrades not applying correctly and slightly reduced base sniper damage. Standardized character health at 100; max health is no longer a level reward on the first levels. This buffs most characters but nerfs the Viking at level 1. Extended item duration, and adjusted the "Item stays longer" reward (7 to 5 seconds), buffing level 1 items while keeping level 20 items the same.
Boss
Nerfed Boss #1
fewer wolves on the 3rd scream, reduced max speed from 2 to 1.5, reduce health (200->150.
Nerfed Boss #1 in Hard Mode
reduced max speed from 3 to 2.5. Buffed Boss #2 health (500 to 650). Buffed Boss #2’s healing totem now heals more.
Boss #2
Place multiple healing totems when the boss wakes up and then place multiple totems when low on life.
Buffed Boss #3
Increased the health of statues (from 30 to 50).
Nerfed Boss #4
added an arm-stretching animation after throwing pots in Phase 2.
Buffed Boss #5
invulnerable while throwing lava, increased health (4000 -> 5000), and items now catch fire and disappear after 5 seconds.
Buff final Boss in Hard Mode
faster attack speed and bullets.
Upgrades
Updated bouncing bullets to deal damage to the same enemies and improved synergy effects.
Nerfed Resistance upgrades
reduced from 50% to 25%. Increased the cost of skins.
Reworked level rewards
characters now have unique level-up rewards, and passive skills have been moved to level 1. Buffed Wolf #3's damage.
Self-healing in Isolation
now works between Boss #4 Phase 1 and Phase 2.
Self-healing in Isolation
No longer heals if an immovable enemy is nearby.
Nerfed the "Immune after Reload" upgrade
reduced invincibility from 2 seconds to 1 second.
Enemies
Reduced wolf attack animation speed. Improved wolf cage logic to prevent wolves from spawning too far from the cage. Fixed fire demon behavior: no longer instantly rotates to face heroes while attacking. Summons no longer drop health or rubies.
Shop
Changed Viking to the 2nd unlockable character (Sheriff becomes 3rd, Farmer 4th). Adjusted continue costs: first continue reduced (500r to 100r), second continue increased (1000r to 2500r), the entrance hall continued to increase (300r to 500r). Unlocked "Stat Upgrades Shop" and "Bonus Room Reroll" only after beating the first level. Reduced the cost to unlock the Fountain Chest (30r to 10r). Increased the cost of icons. Reduced the cost of teleporters (from 20r to 5r). Increased the cost to unlock Shop Big Upgrade (from 100r to 150r). Increased the cost to unlock the Reroll button in the bonus room (from 30r to 75r). Reduced the cost for the first character unlock (from 20r to 10r).
Curse
Reduced Mirror Curse duration (5s -> 3s). Quality of life Improved reroll logic to avoid offering the same upgrade as the previous one. Extended the duration before rubies and heals disappear (10s -> 15s). Improved
Source
Changelog.gg summarizes and formats this update. How we read updates.
