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Steam News23 September 20241y ago

Patch note 1.1.2

Thanks for playing the game! If you found the werewolf too tough or got tricked by the sheriff, this update should make things easier.

Full notes

Full Guns And Draguns update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedThanks for playing the game! If you found the werewolf too tough or got tricked by the sheriff, this update should make things easier. I’ve done my best to implement all your requests; hopefully without adding new issues!
removedCharactersBusiness Woman: No longer slowed between shots; increased slow effect while attacking to compensate (from 0.5 to 0.33). Also, increased her damage (from 2 to 2.5). Viking: First bullets are now more accurate, but precision decreases at full attack speed (from 30° to 45°). Sheriff: faster reload, more range, slightly reduced damage. Policeman: Increase damage per bullet (2.75 -> 4), increased penetration, and reduced reload time. Sniper: Fix sniper damage upgrades not applying correctly and slightly reduced base sniper damage. Standardized character health at 100; max health is no longer a level reward on the first levels. This buffs most characters but nerfs the Viking at level 1. Extended item duration, and adjusted the "Item stays longer" reward (7 to 5 seconds), buffing level 1 items while keeping level 20 items the same.
addedBossNerfed Boss #1: fewer wolves on the 3rd scream, reduced max speed from 2 to 1.5, reduce health (200->150. Nerfed Boss #1 in Hard Mode: reduced max speed from 3 to 2.5. Buffed Boss #2 health (500 to 650). Buffed Boss #2’s healing totem now heals more. Boss #2: Place multiple healing totems when the boss wakes up and then place multiple totems when low on life. Buffed Boss #3: Increased the health of statues (from 30 to 50). Nerfed Boss #4: added an arm-stretching animation after throwing pots in Phase 2. Buffed Boss #5: invulnerable while throwing lava, increased health (4000 -> 5000), and items now catch fire and disappear after 5 seconds. Buff final Boss in Hard Mode: faster attack speed and bullets.
addedUpgradesUpdated bouncing bullets to deal damage to the same enemies and improved synergy effects. Nerfed Resistance upgrades: reduced from 50% to 25%. Increased the cost of skins. Reworked level rewards: characters now have unique level-up rewards, and passive skills have been moved to level 1. Buffed Wolf #3's damage. Self-healing in Isolation: now works between Boss #4 Phase 1 and Phase 2. Self-healing in Isolation: No longer heals if an immovable enemy is nearby. Nerfed the "Immune after Reload" upgrade: reduced invincibility from 2 seconds to 1 second.
fixedEnemiesReduced wolf attack animation speed. Improved wolf cage logic to prevent wolves from spawning too far from the cage. Fixed fire demon behavior: no longer instantly rotates to face heroes while attacking. Summons no longer drop health or rubies.
changedShopChanged Viking to the 2nd unlockable character (Sheriff becomes 3rd, Farmer 4th). Adjusted continue costs: first continue reduced (500r to 100r), second continue increased (1000r to 2500r), the entrance hall continued to increase (300r to 500r). Unlocked "Stat Upgrades Shop" and "Bonus Room Reroll" only after beating the first level. Reduced the cost to unlock the Fountain Chest (30r to 10r). Increased the cost of icons. Reduced the cost of teleporters (from 20r to 5r). Increased the cost to unlock Shop Big Upgrade (from 100r to 150r). Increased the cost to unlock the Reroll button in the bonus room (from 30r to 75r). Reduced the cost for the first character unlock (from 20r to 10r).
slow effect while attacking to compensate (0.50.33slow effect while attacking to compensate ( decreased, nerfincreased her damage (22.5increased her damage ( increased, buffPoliceman: Increase damage per bullet (2.754Policeman: Increase damage per bullet ( increased, buffExtended item duration, and adjusted the "Item stays longer" reward (75secondsExtended item duration, and adjusted the "Item stays longer" reward ( decreased, nerf

Thanks for playing the game! If you found the werewolf too tough or got tricked by the sheriff, this update should make things easier. I’ve done my best to implement all your requests; hopefully without adding new issues!

If you encounter any problems or have feedback, feel free to post on the forum.

Balance

Characters

Business Woman

No longer slowed between shots; increased slow effect while attacking to compensate (from 0.5 to 0.33). Also, increased her damage (from 2 to 2.5).

Viking

First bullets are now more accurate, but precision decreases at full attack speed (from 30° to 45°).

Sheriff

faster reload, more range, slightly reduced damage.

Policeman

Increase damage per bullet (2.75 -> 4), increased penetration, and reduced reload time.

Sniper

Fix sniper damage upgrades not applying correctly and slightly reduced base sniper damage. Standardized character health at 100; max health is no longer a level reward on the first levels. This buffs most characters but nerfs the Viking at level 1. Extended item duration, and adjusted the "Item stays longer" reward (7 to 5 seconds), buffing level 1 items while keeping level 20 items the same.

Boss

Nerfed Boss #1

fewer wolves on the 3rd scream, reduced max speed from 2 to 1.5, reduce health (200->150.

Nerfed Boss #1 in Hard Mode

reduced max speed from 3 to 2.5. Buffed Boss #2 health (500 to 650). Buffed Boss #2’s healing totem now heals more.

Boss #2

Place multiple healing totems when the boss wakes up and then place multiple totems when low on life.

Buffed Boss #3

Increased the health of statues (from 30 to 50).

Nerfed Boss #4

added an arm-stretching animation after throwing pots in Phase 2.

Buffed Boss #5

invulnerable while throwing lava, increased health (4000 -> 5000), and items now catch fire and disappear after 5 seconds.

Buff final Boss in Hard Mode

faster attack speed and bullets.

Upgrades

Updated bouncing bullets to deal damage to the same enemies and improved synergy effects.

Nerfed Resistance upgrades

reduced from 50% to 25%. Increased the cost of skins.

Reworked level rewards

characters now have unique level-up rewards, and passive skills have been moved to level 1. Buffed Wolf #3's damage.

Self-healing in Isolation

now works between Boss #4 Phase 1 and Phase 2.

Self-healing in Isolation

No longer heals if an immovable enemy is nearby.

Nerfed the "Immune after Reload" upgrade

reduced invincibility from 2 seconds to 1 second.

Enemies

Reduced wolf attack animation speed. Improved wolf cage logic to prevent wolves from spawning too far from the cage. Fixed fire demon behavior: no longer instantly rotates to face heroes while attacking. Summons no longer drop health or rubies.

Shop

Changed Viking to the 2nd unlockable character (Sheriff becomes 3rd, Farmer 4th). Adjusted continue costs: first continue reduced (500r to 100r), second continue increased (1000r to 2500r), the entrance hall continued to increase (300r to 500r). Unlocked "Stat Upgrades Shop" and "Bonus Room Reroll" only after beating the first level. Reduced the cost to unlock the Fountain Chest (30r to 10r). Increased the cost of icons. Reduced the cost of teleporters (from 20r to 5r). Increased the cost to unlock Shop Big Upgrade (from 100r to 150r). Increased the cost to unlock the Reroll button in the bonus room (from 30r to 75r). Reduced the cost for the first character unlock (from 20r to 10r).

Curse

Reduced Mirror Curse duration (5s -> 3s). Quality of life Improved reroll logic to avoid offering the same upgrade as the previous one. Extended the duration before rubies and heals disappear (10s -> 15s). Improved

Source

Steam News / 23 September 2024

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