In this update5
Full notes
Full Guns And Draguns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
Guns And Draguns changes
Skin
Added Viking pumpkin skin.
Added Farmer witch skin.
Added Sheriff evil skin.
Added Business woman vampire skin.
Balance
Nerfed Boss#1 attack animation speed (from 1 to 0.6).
Reduced Firezone hitbox size.
Buffed Execute: now kills enemies under 25% health.
Buffed rocket damage on dash and it now scales with hero’s damage.
Increased explosion radius of rockets.
Buffed drone damage at levels 1, 2, and 3 (from 0.5 → 1, 1 → 2, 2 → 3).
Buffed level 1 eagle damage (from 0.5 to 1).
Boss #5: Firebreath damage now increases incrementally if the hero remains in it.
Sheriff: Minor damage buff to one-shot bombs and wolves if the hero is level 20.
- SheriffReload time increased from 1.5 to 2.
- Ghost Waves (Bonus Room)Increased difficulty.
Sniper: Less damage upgrades.
- ExecuteIncreased synergy for all.
Buffed Boss #3's health (from 400 to 600).
Quality Of Life & Clarity
Crown no longer goes in the wolves' hallway during the werewolf fight.
- UnicornMusic no longer restarts when it is disabled.
Added "TAKE ME" text when an upgrade is left in the chest.
Made the reroll button more visible.
Displayed crown on the map (if on the ground).
Removed map transparency.
Shop UI: Crystals are now more visible.
Boss Rooms: Coins now remain displayed.
Removed unnecessary pop-up text when earning a life.
Props: Ruby in the bedroom no longer glows.
Tutorial: Auto-aim control text now changes if all players are using controllers.
Tabs Panels: Correct control icons to switch tabs are now displayed in the start menu and shop.
Shop: Game now saves immediately upon unlocking an item to prevent loss if the game is quit while in the shop.
Improved hero's angle computation when no stick is pressed.
Bugs
Fixed curse display on game start.
Fixed bug where ammo upgrade values were incorrectly calculated using the wrong base value; now correctly uses the ammo count based on hero’s level. Same fix applied for max health.
Fixed issue with "Execute" not always triggering.
Red bombs now explode on contact even if shield-protected.
- Game StartDisabled player input while loading.
Chest UI: Blood is no longer displayed in front of the chest's canvas.
Reduced frequency of game saves (no longer saves unnecessarily).
Fixed electrical effect and mesh position computation.
Fixed an issue where music would not stop correctly when quitting during a boss fight.
Other
Migration to Unity 6.
Removed Unity splash screen.
Centralize ground’s hitbox.
Changed file structure to reduce patch sizes in future updates.
Repacked audio assets to reduce memory usage.
Source
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