What changed
1 fix0 additions0 changes0 removals
fixedImplemented Status Effect System -New Statuses: -Burn -Freeze -Poison -Framework for system is complete as well, ready for new additions -Planned Statuses: -Bleed -Blind -Haste -Barrier -Petrify -Stun -Curse -Slow -Paralyze -Sleep -Root -Status Resistance -Life Steal -Empower -Weaken -Crit Chance -Crit Damage -Berserk -Updated sprite freezing code, should increase production speed -Massive code overhaul, cleaned and made generic over 500 lines of code -Generally increased enemy hp across the board -Reduced fist hitbox and improved hit code -Updated boss healthbar update speed -Increased Assassin throw speed -Added 'back' options for pause menu saving dialogue -Added volume slider to option menu -Added volume settings to save file -Game no longer autosaves on death -Fixed out of bounds inventory glitch -Fixed out of bounds cave glitch -Fixed player sounds not playing bug -Assassin now does poison damage, but reduced initial damage -Increased assassin dagger spread -Increased assassin aggressiveness AI -Upgraded ladder code and associated enemy logic -Removed cursor when using controller and textbox is active -Changed textbox movement indicators to be controller neutral -Updated crafting/inventory text to display controller input options -Fixed Thunker performance issues -Fixed start menu button bugs -Overhauled ladder collision code -Fixed healthbar code -Fixed wooden breakable inheritance -Ladders can now be broken! -Fixed multiple physics issues -Implemented cutscene pausing -Fixed level depth issues -Reworked forest level designs -Fixed Toad boss cutscene -Fixed falling object bugs -Increased ground hitpoints significantly -Huge performance boost through object inheritance -Projectile objects are now fully generic -Updated player hitbox size -Fixed save date minute formatting -Reduced text box size -Added cutscene bars -Updated pause/skip menu text to include start for controllers -Fixed initial spawn gun position -Character swapping now occurs on GUI layer -Fixed gun fire rate inconsistencies -Added New Weapon 'Phoenix Launcher' -Procs fire damage -Does damage once target is ablaze -Uses fuel 'Naptha' as ammunition -Character swap menu is now toggled -Increased Character swap code efficiency -Karuna kick now reacts to block destruction as well -Added new lore tidbit to Tavern -Fixed depth issue in Forest level 4 -Fixed camera reset bug on screen shake -Fixed screen shake code -Added rewards to crate destruction -Wooden supports now are more resilient to destruction -Optimized object deactivation -Fixed falling offscreen during level end -Added new NPC event: Cliff Kids
GunQuest changes
fixedImplemented Status Effect System -New Statuses: -Burn -Freeze -Poison -Framework for system is complete as well, ready for new additions -Planned Statuses: -Bleed -Blind -Haste -Barrier -Petrify -Stun -Curse -Slow -Paralyze -Sleep -Root -Status Resistance -Life Steal -Empower -Weaken -Crit Chance -Crit Damage -Berserk -Updated sprite freezing code, should increase production speed -Massive code overhaul, cleaned and made generic over 500 lines of code -Generally increased enemy hp across the board -Reduced fist hitbox and improved hit code -Updated boss healthbar update speed -Increased Assassin throw speed -Added 'back' options for pause menu saving dialogue -Added volume slider to option menu -Added volume settings to save file -Game no longer autosaves on death -Fixed out of bounds inventory glitch -Fixed out of bounds cave glitch -Fixed player sounds not playing bug -Assassin now does poison damage, but reduced initial damage -Increased assassin dagger spread -Increased assassin aggressiveness AI -Upgraded ladder code and associated enemy logic -Removed cursor when using controller and textbox is active -Changed textbox movement indicators to be controller neutral -Updated crafting/inventory text to display controller input options -Fixed Thunker performance issues -Fixed start menu button bugs -Overhauled ladder collision code -Fixed healthbar code -Fixed wooden breakable inheritance -Ladders can now be broken! -Fixed multiple physics issues -Implemented cutscene pausing -Fixed level depth issues -Reworked forest level designs -Fixed Toad boss cutscene -Fixed falling object bugs -Increased ground hitpoints significantly -Huge performance boost through object inheritance -Projectile objects are now fully generic -Updated player hitbox size -Fixed save date minute formatting -Reduced text box size -Added cutscene bars -Updated pause/skip menu text to include start for controllers -Fixed initial spawn gun position -Character swapping now occurs on GUI layer -Fixed gun fire rate inconsistencies -Added New Weapon 'Phoenix Launcher' -Procs fire damage -Does damage once target is ablaze -Uses fuel 'Naptha' as ammunition -Character swap menu is now toggled -Increased Character swap code efficiency -Karuna kick now reacts to block destruction as well -Added new lore tidbit to Tavern -Fixed depth issue in Forest level 4 -Fixed camera reset bug on screen shake -Fixed screen shake code -Added rewards to crate destruction -Wooden supports now are more resilient to destruction -Optimized object deactivation -Fixed falling offscreen during level end -Added new NPC event: Cliff Kids
-Implemented Status Effect System -New Statuses: -Burn -Freeze -Poison -Framework for system is complete as well, ready for new additions -Planned Statuses: -Bleed -Blind -Haste -Barrier -Petrify -Stun -Curse -Slow -Paralyze -Sleep -Root -Status Resistance -Life Steal -Empower -Weaken -Crit Chance -Crit Damage -Berserk -Updated sprite freezing code, should increase production speed -Massive code overhaul, cleaned and made generic over 500 lines of code -Generally increased enemy hp across the board -Reduced fist hitbox and improved hit code -Updated boss healthbar update speed -Increased Assassin throw speed -Added 'back' options for pause menu saving dialogue -Added volume slider to option menu -Added volume settings to save file -Game no longer autosaves on death -Fixed out of bounds inventory glitch -Fixed out of bounds cave glitch -Fixed player sounds not playing bug -Assassin now does poison damage, but reduced initial damage -Increased assassin dagger spread -Increased assassin aggressiveness AI -Upgraded ladder code and associated enemy logic -Removed cursor when using controller and textbox is active -Changed textbox movement indicators to be controller neutral -Updated crafting/inventory text to display controller input options -Fixed Thunker performance issues -Fixed start menu button bugs -Overhauled ladder collision code -Fixed healthbar code -Fixed wooden breakable inheritance -Ladders can now be broken! -Fixed multiple physics issues -Implemented cutscene pausing -Fixed level depth issues -Reworked forest level designs -Fixed Toad boss cutscene -Fixed falling object bugs -Increased ground hitpoints significantly -Huge performance boost through object inheritance -Projectile objects are now fully generic -Updated player hitbox size -Fixed save date minute formatting -Reduced text box size -Added cutscene bars -Updated pause/skip menu text to include start for controllers -Fixed initial spawn gun position -Character swapping now occurs on GUI layer -Fixed gun fire rate inconsistencies -Added New Weapon 'Phoenix Launcher' -Procs fire damage -Does damage once target is ablaze -Uses fuel 'Naptha' as ammunition -Character swap menu is now toggled -Increased Character swap code efficiency -Karuna kick now reacts to block destruction as well -Added new lore tidbit to Tavern -Fixed depth issue in Forest level 4 -Fixed camera reset bug on screen shake -Fixed screen shake code -Added rewards to crate destruction -Wooden supports now are more resilient to destruction -Optimized object deactivation -Fixed falling offscreen during level end -Added new NPC event: Cliff Kids