In this update1
Full notes
Full GunQuest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there GunQuesters! Super excited to finally put this update out! I know the wait has been long, but it's finally here!!! Without further ado, here are the changes:
What changed
- UI and audio
- Gameplay
- Compatibility
- Workshop
- Store
- Fixes
GunQuest changes
Major Changes:
New Music for Toad Boss!
New Silver Hand Assassin boss fight!
Controller Support!
Save Slot system!
New sound effects for multiple enemies!
Fully overhauled Menu System!
Added Automated Turret: Turret Mk1!
Added Hammer for Turret healing/pointing
Updated bookshelf lore
Added boss shortcuts
Overhauled start menu text boxes
Tutorial Boxes automatically update on Controller Mouse & Keyboard
Minor Changes:
Updated interaction prompt based on Controller Type
Added sign for Karthop's Shop
Added controller vibration
Added tile fragments
Removed location text in overworld
Fixed Gate Entry Quest bug
Introduced Automatic Saving
Fixed Gate Guard text coloration bug
Fixed wagon depth in stages
Animated Mayor's House
Generalized NPC code
Fixed melee enemy hitting multiple times
Current Gold now shows in certain dialogues
Generalized saving/loading code
Autosaving for certain levels
General bug fixes
Game Text grammar fixes
I'd like to give a genuine thank you to everyone who has been following GunQuest for so long, I'm overwhelmed with the support I receive from the discord, family, friends and anyone else who's willing to listen about how passionate I am for this project. The framework has finally been set. I am very excited to continue developing, and shaping GunQuest going forward along with the community. Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
