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Steam News24 March 20197y ago

Gunhead March dev log: PAX East, 'Factory' level style, new logo

We will be at PAX East in the IndieMegabooth showing Gunhead! Along with our other game Wytchwood.

Full notes

Full GUNHEAD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Compatibility
  • Gameplay
addedWe are ALMOST at the point of having all the art complete in the game, and should be done with art production within the next 2 months. After that we still have a lot of work to do in terms of programming the bosses, and polishing existing systems (there are a lot of weapons/enemies...). We won't be doing a early access release, but will be doing beta testing. Once we're ready to start letting players try it and give us feedback, we'll start a Discord and start handing out builds. Then release should be shortly after The last 'ship style' added to the game was the 'Factory':
changedThis is specifically on the more maze-like generated enemy ships - with a lot of moving platforms and parts. These ships are more likely to contain hazards, drone factories, jammer systems, and more complex enemies. Along with that we've changed our logo (at top of this post) and updated all of our current Steam graphics. Here is the old logo to compare. We felt the old logo focused too much on the bullet / military graphics, while the AI cyber brain is really the core of the game. Let us know if your media / content creator, and want us to set a specific time to check out the game at PAX East by emailing contact (at) alientrap.com Thanks for following these updates! - Lee

GUNHEAD changes

addedWe are ALMOST at the point of having all the art complete in the game, and should be done with art production within the next 2 months. After that we still have a lot of work to do in terms of programming the bosses, and polishing existing systems (there are a lot of weapons/enemies...). We won't be doing a early access release, but will be doing beta testing. Once we're ready to start letting players try it and give us feedback, we'll start a Discord and start handing out builds. Then release should be shortly after The last 'ship style' added to the game was the 'Factory':
changedThis is specifically on the more maze-like generated enemy ships - with a lot of moving platforms and parts. These ships are more likely to contain hazards, drone factories, jammer systems, and more complex enemies. Along with that we've changed our logo (at top of this post) and updated all of our current Steam graphics. Here is the old logo to compare. We felt the old logo focused too much on the bullet / military graphics, while the AI cyber brain is really the core of the game. Let us know if your media / content creator, and want us to set a specific time to check out the game at PAX East by emailing contact (at) alientrap.com Thanks for following these updates! - Lee

We will be at PAX East in the IndieMegabooth showing Gunhead! Along with our other game Wytchwood. All the development team will be there at booth 14071:

We are ALMOST at the point of having all the art complete in the game, and should be done with art production within the next 2 months. After that we still have a lot of work to do in terms of programming the bosses, and polishing existing systems (there are a lot of weapons/enemies...). We won't be doing a early access release, but will be doing beta testing. Once we're ready to start letting players try it and give us feedback, we'll start a Discord and start handing out builds. Then release should be shortly after The last 'ship style' added to the game was the 'Factory':

This is specifically on the more maze-like generated enemy ships - with a lot of moving platforms and parts. These ships are more likely to contain hazards, drone factories, jammer systems, and more complex enemies. Along with that we've changed our logo (at top of this post) and updated all of our current Steam graphics. Here is the old logo to compare. We felt the old logo focused too much on the bullet / military graphics, while the AI cyber brain is really the core of the game. Let us know if your media / content creator, and want us to set a specific time to check out the game at PAX East by emailing contact (at) alientrap.com Thanks for following these updates! - Lee

Source

Steam News / 24 March 2019

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