It has been a while since our last dev log update! We've been working on some additional weapons and items (over 50 now), and putting together the full campaign and getting some of the unlockable systems in place.
Full notes
Full GUNHEAD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
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Compatibility
addedWhen you pickup a new weapon/item in the enemy ships it gets added to your 'Research Console'. You obtain research points from beating large bosses and accomplishing mission objectives, which can they be used to research weapons/items so they can be purchased with the Loadout Computer:
changedUnlike Cryptark when you find a weapon on a enemy ship it'll stay with you until you die - so the Loadout computer is to buy additional weapons or items between missions. Anything researched and unlocked will also stay between campaigns. We've been experimenting with a LOT of weapon/item options. Some of which will be found on enemy ships (and then can be researched), while others will only be unlocked once enough other weapons are found/researched. Tractor Beam - A gravity-gun style weapon taken from Cryptark, grab your enemies from the air and fling them at each other: https://www.youtube.com/watch?v=S6UaZpm3luU Nail Shotgun - Painkiller inspired shotgun that nails enemies against the wall: https://www.youtube.com/watch?v=oqqfBWnwee0 Repulser Shield - Push all enemy drones away with a air blast: https://twitter.com/banjoduarte/status/1034796475866202121 Vortex Grenade - A 'black hole' style grenade which pushes drones together, for easy destroying: https://twitter.com/banjoduarte/status/1030838267896184837 Drunk Rockets - Chaotic rockets that are good for clearing out large mobs of enemies: https://twitter.com/banjoduarte/status/1027549501999833088 Helix Gun - Descent inspired helix shotgun: https://twitter.com/banjoduarte/status/1025103513301397504 Snake Gun - Shoots in a wave snake pattern: https://twitter.com/banjoduarte/status/1024293383404118017 A lot of the recent time has been finishing our final level styles - including 'Wrecked' ships which are basically Gunhead's Splelunky 'dark' levels: https://twitter.com/banjoduarte/status/1037336096504463363 They will always have a 'radar jamming' system that is good to take out first, and feature more hazards and slow moving drones. Hopefully we can post about a private beta soon! Thanks! - Lee
GUNHEAD changes
addedWhen you pickup a new weapon/item in the enemy ships it gets added to your 'Research Console'. You obtain research points from beating large bosses and accomplishing mission objectives, which can they be used to research weapons/items so they can be purchased with the Loadout Computer:
changedUnlike Cryptark when you find a weapon on a enemy ship it'll stay with you until you die - so the Loadout computer is to buy additional weapons or items between missions. Anything researched and unlocked will also stay between campaigns. We've been experimenting with a LOT of weapon/item options. Some of which will be found on enemy ships (and then can be researched), while others will only be unlocked once enough other weapons are found/researched. Tractor Beam - A gravity-gun style weapon taken from Cryptark, grab your enemies from the air and fling them at each other: https://www.youtube.com/watch?v=S6UaZpm3luU Nail Shotgun - Painkiller inspired shotgun that nails enemies against the wall: https://www.youtube.com/watch?v=oqqfBWnwee0 Repulser Shield - Push all enemy drones away with a air blast: https://twitter.com/banjoduarte/status/1034796475866202121 Vortex Grenade - A 'black hole' style grenade which pushes drones together, for easy destroying: https://twitter.com/banjoduarte/status/1030838267896184837 Drunk Rockets - Chaotic rockets that are good for clearing out large mobs of enemies: https://twitter.com/banjoduarte/status/1027549501999833088 Helix Gun - Descent inspired helix shotgun: https://twitter.com/banjoduarte/status/1025103513301397504 Snake Gun - Shoots in a wave snake pattern: https://twitter.com/banjoduarte/status/1024293383404118017 A lot of the recent time has been finishing our final level styles - including 'Wrecked' ships which are basically Gunhead's Splelunky 'dark' levels: https://twitter.com/banjoduarte/status/1037336096504463363 They will always have a 'radar jamming' system that is good to take out first, and feature more hazards and slow moving drones. Hopefully we can post about a private beta soon! Thanks! - Lee
It has been a while since our last dev log update! We've been working on some additional weapons and items (over 50 now), and putting together the full campaign and getting some of the unlockable systems in place. Part of that is the Research and Loadout Screen:
When you pickup a new weapon/item in the enemy ships it gets added to your 'Research Console'. You obtain research points from beating large bosses and accomplishing mission objectives, which can they be used to research weapons/items so they can be purchased with the Loadout Computer:
Unlike Cryptark when you find a weapon on a enemy ship it'll stay with you until you die - so the Loadout computer is to buy additional weapons or items between missions. Anything researched and unlocked will also stay between campaigns. We've been experimenting with a LOT of weapon/item options. Some of which will be found on enemy ships (and then can be researched), while others will only be unlocked once enough other weapons are found/researched. Tractor Beam - A gravity-gun style weapon taken from Cryptark, grab your enemies from the air and fling them at each other: https://www.youtube.com/watch?v=S6UaZpm3luUNail Shotgun - Painkiller inspired shotgun that nails enemies against the wall: https://www.youtube.com/watch?v=oqqfBWnwee0Repulser Shield - Push all enemy drones away with a air blast: https://twitter.com/banjoduarte/status/1034796475866202121Vortex Grenade - A 'black hole' style grenade which pushes drones together, for easy destroying: https://twitter.com/banjoduarte/status/1030838267896184837Drunk Rockets - Chaotic rockets that are good for clearing out large mobs of enemies: https://twitter.com/banjoduarte/status/1027549501999833088Helix Gun - Descent inspired helix shotgun: https://twitter.com/banjoduarte/status/1025103513301397504Snake Gun - Shoots in a wave snake pattern: https://twitter.com/banjoduarte/status/1024293383404118017 A lot of the recent time has been finishing our final level styles - including 'Wrecked' ships which are basically Gunhead's Splelunky 'dark' levels: https://twitter.com/banjoduarte/status/1037336096504463363 They will always have a 'radar jamming' system that is good to take out first, and feature more hazards and slow moving drones. Hopefully we can post about a private beta soon! Thanks! - Lee