Hey Wanderers, this is the first bigger update for the game, with some more to come soon. Here are the changes: Changelog for V 1.0.0.
Full notes
Full Gun to the Zone update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Wanderers,
What changed
0 fixes1 addition3 changes2 removals
UI and audio
Gameplay
Compatibility
changedChangelog for V 1.0.0.3Implemented scale-factor for windowed resolutions: 1x or 2x - Fullscreen and window-scale will now be saved in between sessions - Fullscreen should now properly scale, even on ultrawide - it used to stretch the image. - Implemented some more variety in gun-generation - Enemies: The "Mage" should now be a bit more challenging - it will emit some projectiles when dying - Enemies: The "Runner" should take a little longer to start running at you. - It makes a distinct sound as it spawns, then has to wait a bit before attacking. - Raised thresholds for camera-movement in relation to cursor - This should let you see a little more of the action, while hopefully not causing any nausea. - Additional bug-fixes
changedMy gun just changed?You might have noticed your standard gun changing. This was already part of the previous patch. Now, it was slightly tweaked.
removedMy gun just changed?Basically, your standard pistol gets stronger as you progress in the game. If you collect an artifact, the gun gets stronger. If you level up to 30, 60, 90 and so forth, the gun also gets stronger. There is a limit to exactly how strong it will be.. but that limit is removed once you've beaten the game!
addedMy gun just changed?So, go out there and shred with your new, extended arsenal. That's right, as part of this update, there are some new looks for guns and some new variations!
removedKnown issuesThere are a few bugs remaining, regarding scaling in full screen. With this patch the game should no longer be stretched out to fill an ultrawide monitor. But, if you are playing on an ultrawide, you might see some HUD-elements where they don't belong.
changedKnown issuesIf you encounter any issues with this version of the game, the previous version is available as a beta branch, so you can go back to that one.
Gun to the Zone changes
changedImplemented scale-factor for windowed resolutions: 1x or 2x - Fullscreen and window-scale will now be saved in between sessions - Fullscreen should now properly scale, even on ultrawide - it used to stretch the image. - Implemented some more variety in gun-generation - Enemies: The "Mage" should now be a bit more challenging - it will emit some projectiles when dying - Enemies: The "Runner" should take a little longer to start running at you. - It makes a distinct sound as it spawns, then has to wait a bit before attacking. - Raised thresholds for camera-movement in relation to cursor - This should let you see a little more of the action, while hopefully not causing any nausea. - Additional bug-fixes
changedYou might have noticed your standard gun changing. This was already part of the previous patch. Now, it was slightly tweaked.
removedBasically, your standard pistol gets stronger as you progress in the game. If you collect an artifact, the gun gets stronger. If you level up to 30, 60, 90 and so forth, the gun also gets stronger. There is a limit to exactly how strong it will be.. but that limit is removed once you've beaten the game!
addedSo, go out there and shred with your new, extended arsenal. That's right, as part of this update, there are some new looks for guns and some new variations!
removedThere are a few bugs remaining, regarding scaling in full screen. With this patch the game should no longer be stretched out to fill an ultrawide monitor. But, if you are playing on an ultrawide, you might see some HUD-elements where they don't belong.
this is the first bigger update for the game, with some more to come soon.
Here are the changes:
Changelog for V 1.0.0.3
AdjustedImplemented scale-factor for windowed resolutions1x or 2x - Fullscreen and window-scale will now be saved in between sessions - Fullscreen should now properly scale, even on ultrawide - it used to stretch the image. - Implemented some more variety in gun-generation - Enemies: The "Mage" should now be a bit more challenging - it will emit some projectiles when dying - Enemies: The "Runner" should take a little longer to start running at you. - It makes a distinct sound as it spawns, then has to wait a bit before attacking. - Raised thresholds for camera-movement in relation to cursor - This should let you see a little more of the action, while hopefully not causing any nausea. - Additional bug-fixes
My gun just changed?
You might have noticed your standard gun changing. This was already part of the previous patch. Now, it was slightly tweaked.
Basically, your standard pistol gets stronger as you progress in the game. If you collect an artifact, the gun gets stronger. If you level up to 30, 60, 90 and so forth, the gun also gets stronger. There is a limit to exactly how strong it will be.. but that limit is removed once you've beaten the game!
So, go out there and shred with your new, extended arsenal. That's right, as part of this update, there are some new looks for guns and some new variations!
Known issues
There are a few bugs remaining, regarding scaling in full screen. With this patch the game should no longer be stretched out to fill an ultrawide monitor. But, if you are playing on an ultrawide, you might see some HUD-elements where they don't belong.
If you encounter any issues with this version of the game, the previous version is available as a beta branch, so you can go back to that one.