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Steam News6 September 20187y ago

Early Access Update 4 and news

Hi Everyone. We have just updated to Early Access update 4 ***bug fixes*** -Fixed an issue that would cause electricity hazards to become out of sync, essentially making some hazards impossible to pass without taking da

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Full Gumstein: The Awakening update

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  • UI and audio
fixedHi Everyone. We have just updated to Early Access update 4 ***bug fixes*** -Fixed an issue that would cause electricity hazards to become out of sync, essentially making some hazards impossible to pass without taking damage -fixed the button that dropped boxes on level 13 to work every time. This button will still change in the following week with a new type (read below) **improvements** -The intro comic now has sound effects added to it -Adjusted timers on level 10 for easy and normal difficulty to make it slightly easier - Chalkboards explaining new abilities now only show the "press up thought" once. After the ability has been learned the thought will no longer appear, although the board can still be checked. -Made level 13 very slightly easier on Easy (by removing one bat) COMING NEXT WEEK: Next week Hard difficulty will be available to play. We have a few more levels to adjust and test, but they should be ready for play by next week Wednesday. We are also introducing a new button type on level 13 (and perhaps some other levels) to adjust the difficulty for it. This week we will also be looking at Easy difficulty, and will most likely make the first couple of levels a little bit easier on this setting (levels 2-4 are not so "easy", but we will check all levels again.) We are also planning to remove the HUD buttons from the menu level. This will clear up the level a bit and make it less confusing. We feel these options weren't really used anyway. Enjoy, and stay tuned for next week. Hard difficulty is going to be quite challenging.

Gumstein: The Awakening changes

fixedHi Everyone. We have just updated to Early Access update 4 ***bug fixes*** -Fixed an issue that would cause electricity hazards to become out of sync, essentially making some hazards impossible to pass without taking damage -fixed the button that dropped boxes on level 13 to work every time. This button will still change in the following week with a new type (read below) **improvements** -The intro comic now has sound effects added to it -Adjusted timers on level 10 for easy and normal difficulty to make it slightly easier - Chalkboards explaining new abilities now only show the "press up thought" once. After the ability has been learned the thought will no longer appear, although the board can still be checked. -Made level 13 very slightly easier on Easy (by removing one bat) COMING NEXT WEEK: Next week Hard difficulty will be available to play. We have a few more levels to adjust and test, but they should be ready for play by next week Wednesday. We are also introducing a new button type on level 13 (and perhaps some other levels) to adjust the difficulty for it. This week we will also be looking at Easy difficulty, and will most likely make the first couple of levels a little bit easier on this setting (levels 2-4 are not so "easy", but we will check all levels again.) We are also planning to remove the HUD buttons from the menu level. This will clear up the level a bit and make it less confusing. We feel these options weren't really used anyway. Enjoy, and stay tuned for next week. Hard difficulty is going to be quite challenging.

Hi Everyone. We have just updated to Early Access update 4 ***bug fixes*** -Fixed an issue that would cause electricity hazards to become out of sync, essentially making some hazards impossible to pass without taking damage -fixed the button that dropped boxes on level 13 to work every time. This button will still change in the following week with a new type (read below) **improvements** -The intro comic now has sound effects added to it -Adjusted timers on level 10 for easy and normal difficulty to make it slightly easier - Chalkboards explaining new abilities now only show the "press up thought" once. After the ability has been learned the thought will no longer appear, although the board can still be checked. -Made level 13 very slightly easier on Easy (by removing one bat) COMING NEXT WEEK: Next week Hard difficulty will be available to play. We have a few more levels to adjust and test, but they should be ready for play by next week Wednesday. We are also introducing a new button type on level 13 (and perhaps some other levels) to adjust the difficulty for it. This week we will also be looking at Easy difficulty, and will most likely make the first couple of levels a little bit easier on this setting (levels 2-4 are not so "easy", but we will check all levels again.) We are also planning to remove the HUD buttons from the menu level. This will clear up the level a bit and make it less confusing. We feel these options weren't really used anyway. Enjoy, and stay tuned for next week. Hard difficulty is going to be quite challenging.

Source

Steam News / 6 September 2018

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