What changed
0 fixes0 additions1 change0 removals
changedHi everyone. Early access update 5 is going live. You will now be able to play on Hard difficulty. Note that your saved games will remain intact for other difficulties, but Hard will have to be started from level 1. Hard is pretty difficult, and it is not recommended to play on Hard on your first play-through. Note that when completing a level on any difficulty, The level will also count as being completed on any lower difficulty. And then on to the bug fixes, level changes etc: ***bug fixes*** -Fixed an issue where boxes would not stay on vertical moving platforms -improved the code for minis (when you split) would not stay on vertical moving platforms. Sometimes they still don't land on those platforms, and this will be fixed in a future update. -Fixed a bug where the cannon barrel would remain after death. -Fixed a bug where some environmental sound effects would remain after exiting to the menu level from any level. ***level changes*** -Level 10 has had it's difficulty reduced (especially on Easy) -Level 23 has had double doors added to one area for Normal and Hard difficulties -A new switch type has been added that has a limited amount of uses. This will mostly be present in Hard levels. ***improvements*** -Removed the HUD option buttons from the main menu level. -Hard mode is now enabled on the menu level. It is not accessible via the [ESC] menu. This will be added in soon. -New music has been added. -New sound effect for comet drop and impact -New electricity hazard sound has been added. -A thought bubble has been added at the starting location on the menu level to hint the user towards pressing "C" or [select] to see the controls Enjoy. And please let us know if you find any issues so we can address them.
Gumstein: The Awakening changes
changedHi everyone. Early access update 5 is going live. You will now be able to play on Hard difficulty. Note that your saved games will remain intact for other difficulties, but Hard will have to be started from level 1. Hard is pretty difficult, and it is not recommended to play on Hard on your first play-through. Note that when completing a level on any difficulty, The level will also count as being completed on any lower difficulty. And then on to the bug fixes, level changes etc: ***bug fixes*** -Fixed an issue where boxes would not stay on vertical moving platforms -improved the code for minis (when you split) would not stay on vertical moving platforms. Sometimes they still don't land on those platforms, and this will be fixed in a future update. -Fixed a bug where the cannon barrel would remain after death. -Fixed a bug where some environmental sound effects would remain after exiting to the menu level from any level. ***level changes*** -Level 10 has had it's difficulty reduced (especially on Easy) -Level 23 has had double doors added to one area for Normal and Hard difficulties -A new switch type has been added that has a limited amount of uses. This will mostly be present in Hard levels. ***improvements*** -Removed the HUD option buttons from the main menu level. -Hard mode is now enabled on the menu level. It is not accessible via the [ESC] menu. This will be added in soon. -New music has been added. -New sound effect for comet drop and impact -New electricity hazard sound has been added. -A thought bubble has been added at the starting location on the menu level to hint the user towards pressing "C" or [select] to see the controls Enjoy. And please let us know if you find any issues so we can address them.
Hi everyone. Early access update 5 is going live. You will now be able to play on Hard difficulty. Note that your saved games will remain intact for other difficulties, but Hard will have to be started from level 1. Hard is pretty difficult, and it is not recommended to play on Hard on your first play-through. Note that when completing a level on any difficulty, The level will also count as being completed on any lower difficulty. And then on to the bug fixes, level changes etc: ***bug fixes*** -Fixed an issue where boxes would not stay on vertical moving platforms -improved the code for minis (when you split) would not stay on vertical moving platforms. Sometimes they still don't land on those platforms, and this will be fixed in a future update. -Fixed a bug where the cannon barrel would remain after death. -Fixed a bug where some environmental sound effects would remain after exiting to the menu level from any level. ***level changes*** -Level 10 has had it's difficulty reduced (especially on Easy) -Level 23 has had double doors added to one area for Normal and Hard difficulties -A new switch type has been added that has a limited amount of uses. This will mostly be present in Hard levels. ***improvements*** -Removed the HUD option buttons from the main menu level. -Hard mode is now enabled on the menu level. It is not accessible via the [ESC] menu. This will be added in soon. -New music has been added. -New sound effect for comet drop and impact -New electricity hazard sound has been added. -A thought bubble has been added at the starting location on the menu level to hint the user towards pressing "C" or [select] to see the controls Enjoy. And please let us know if you find any issues so we can address them.