What changed
0 fixes0 additions1 change0 removals
changedHi All EA Update 3 has just gone live. Updates 1 & 2 were not posted as announcements, but rather in the discussions section, so they will be included below the patch notes for update 3 in this announcement. All further updates will be posted here and in the discussions section. UPDATE 3 (version 0.5.072) ***bug fixes*** -Fixed leaderboards being mis-aligned -Fixed the true path achievement to only trigger when it should -Finishing a level now saves the progress so that you can continue on the next level if you restart the current level. -Fixed a bug where you could rejoin into a wall. -Fixes for respawn in some instances. -Fixed checkpoints to properly reset when a room starts ***additions/changes*** Binded "c" and gamepad "select" to showing the controls (on any level) Added new achievement Tweaks to menu level Lights on level 9 will now indicate if barrels are in the correct position The Hard levels are currently being worked on and tested. These will hopefully be done in the next week or 2. At which point we will start with the final 10 levels for the "story mode". ---------------------------------------------- Hotfix 1 (21 Aug 2018) ---------------------------------------------- ***bug fixes*** -Fixed a bug on Level20 (normal) where a few hazards blocked a button -Fixed a bug where the wind indicators would not show up on level 19 after the fan power was increased -Fixed a bug where boxes shot via the cannon would hit a hazard, but the respawn with the same momentum. ***level changes*** -Level 19 (normal) now has some blades in to prevent a solution that was much too easy. -------------------------------------- UPDATE 1 (22 Aug 2018) ------------------------------------- ***bug fixes*** -Fixed a bug where fading platforms would kill the player if they faded in while the player was occupying the space -Fixed boxes not snapping to vertical moving platforms properly -Fixed an issue with player walking sounds not playing in some instances -Fixed box dropping on platforms not playing a sound -When failing on level 9, the level simply restarted. This has been fixed to kill the player -Fixed the HUD and pause menus scaling on larger resolution monitors instead. ***Visual updates*** -Added some new "sewer muck pools" on later levels. -Changes the "stream" graphic on level 12. This will be updated again in a future patch. ------------------------------------------ UPDATE 2 *hotfix* (23 Aug 2018) Version 0.5.071 ----------------------------------------- Some issues were picked up that very negatively influenced the gameplay, so we are releasing a patch to clear up some of these issues. ***Bug Fixes*** -Drawing of the HUD and menus were still a problem on larger resolution monitors. This should now be improved. - The controller thumbsticks were sending multiple movement events in the menus. Thumbsticks are now disabled for the menu. - Zoom is now only triggered with the right thumb stick. Left thumb stick press no longer zooms. -improved the code for boxes to stay on platforms when the platform starts moving. This was especially a problem on levels 7 and 13. -Level 19 contained a number of issues: --The wind tracks were not always displaying when the power of the turbines were increased. -- Sometimes the turbines didn't provide enough lift for the player to reach a platform, thus making the level very difficult, or even impossible to finish. ***Know issues that will be addressed in a future patch*** -When split, you cannot go into full zoom (however if you zoom out before splitting you will remain in that full zoom) -When split the camera view can go outside the room. -When split the HUD can hide the character on certain levels. -Sticking to a wall with the controller requires more precise timing than using the keyboard. We would like to align the controller with the keyboard.
Gumstein: The Awakening changes
changedHi All EA Update 3 has just gone live. Updates 1 & 2 were not posted as announcements, but rather in the discussions section, so they will be included below the patch notes for update 3 in this announcement. All further updates will be posted here and in the discussions section. UPDATE 3 (version 0.5.072) ***bug fixes*** -Fixed leaderboards being mis-aligned -Fixed the true path achievement to only trigger when it should -Finishing a level now saves the progress so that you can continue on the next level if you restart the current level. -Fixed a bug where you could rejoin into a wall. -Fixes for respawn in some instances. -Fixed checkpoints to properly reset when a room starts ***additions/changes*** Binded "c" and gamepad "select" to showing the controls (on any level) Added new achievement Tweaks to menu level Lights on level 9 will now indicate if barrels are in the correct position The Hard levels are currently being worked on and tested. These will hopefully be done in the next week or 2. At which point we will start with the final 10 levels for the "story mode". ---------------------------------------------- Hotfix 1 (21 Aug 2018) ---------------------------------------------- ***bug fixes*** -Fixed a bug on Level20 (normal) where a few hazards blocked a button -Fixed a bug where the wind indicators would not show up on level 19 after the fan power was increased -Fixed a bug where boxes shot via the cannon would hit a hazard, but the respawn with the same momentum. ***level changes*** -Level 19 (normal) now has some blades in to prevent a solution that was much too easy. -------------------------------------- UPDATE 1 (22 Aug 2018) ------------------------------------- ***bug fixes*** -Fixed a bug where fading platforms would kill the player if they faded in while the player was occupying the space -Fixed boxes not snapping to vertical moving platforms properly -Fixed an issue with player walking sounds not playing in some instances -Fixed box dropping on platforms not playing a sound -When failing on level 9, the level simply restarted. This has been fixed to kill the player -Fixed the HUD and pause menus scaling on larger resolution monitors instead. ***Visual updates*** -Added some new "sewer muck pools" on later levels. -Changes the "stream" graphic on level 12. This will be updated again in a future patch. ------------------------------------------ UPDATE 2 *hotfix* (23 Aug 2018) Version 0.5.071 ----------------------------------------- Some issues were picked up that very negatively influenced the gameplay, so we are releasing a patch to clear up some of these issues. ***Bug Fixes*** -Drawing of the HUD and menus were still a problem on larger resolution monitors. This should now be improved. - The controller thumbsticks were sending multiple movement events in the menus. Thumbsticks are now disabled for the menu. - Zoom is now only triggered with the right thumb stick. Left thumb stick press no longer zooms. -improved the code for boxes to stay on platforms when the platform starts moving. This was especially a problem on levels 7 and 13. -Level 19 contained a number of issues: --The wind tracks were not always displaying when the power of the turbines were increased. -- Sometimes the turbines didn't provide enough lift for the player to reach a platform, thus making the level very difficult, or even impossible to finish. ***Know issues that will be addressed in a future patch*** -When split, you cannot go into full zoom (however if you zoom out before splitting you will remain in that full zoom) -When split the camera view can go outside the room. -When split the HUD can hide the character on certain levels. -Sticking to a wall with the controller requires more precise timing than using the keyboard. We would like to align the controller with the keyboard.
Hi All EA Update 3 has just gone live. Updates 1 & 2 were not posted as announcements, but rather in the discussions section, so they will be included below the patch notes for update 3 in this announcement. All further updates will be posted here and in the discussions section. UPDATE 3 (version 0.5.072) ***bug fixes*** -Fixed leaderboards being mis-aligned -Fixed the true path achievement to only trigger when it should -Finishing a level now saves the progress so that you can continue on the next level if you restart the current level. -Fixed a bug where you could rejoin into a wall. -Fixes for respawn in some instances. -Fixed checkpoints to properly reset when a room starts ***additions/changes*** Binded "c" and gamepad "select" to showing the controls (on any level) Added new achievement Tweaks to menu level Lights on level 9 will now indicate if barrels are in the correct position The Hard levels are currently being worked on and tested. These will hopefully be done in the next week or 2. At which point we will start with the final 10 levels for the "story mode". ---------------------------------------------- Hotfix 1 (21 Aug 2018) ---------------------------------------------- ***bug fixes*** -Fixed a bug on Level20 (normal) where a few hazards blocked a button -Fixed a bug where the wind indicators would not show up on level 19 after the fan power was increased -Fixed a bug where boxes shot via the cannon would hit a hazard, but the respawn with the same momentum. ***level changes*** -Level 19 (normal) now has some blades in to prevent a solution that was much too easy. -------------------------------------- UPDATE 1 (22 Aug 2018) ------------------------------------- ***bug fixes*** -Fixed a bug where fading platforms would kill the player if they faded in while the player was occupying the space -Fixed boxes not snapping to vertical moving platforms properly -Fixed an issue with player walking sounds not playing in some instances -Fixed box dropping on platforms not playing a sound -When failing on level 9, the level simply restarted. This has been fixed to kill the player -Fixed the HUD and pause menus scaling on larger resolution monitors instead. ***Visual updates*** -Added some new "sewer muck pools" on later levels. -Changes the "stream" graphic on level 12. This will be updated again in a future patch. ------------------------------------------ UPDATE 2 *hotfix* (23 Aug 2018) Version 0.5.071 ----------------------------------------- Some issues were picked up that very negatively influenced the gameplay, so we are releasing a patch to clear up some of these issues. ***Bug Fixes*** -Drawing of the HUD and menus were still a problem on larger resolution monitors. This should now be improved. - The controller thumbsticks were sending multiple movement events in the menus. Thumbsticks are now disabled for the menu. - Zoom is now only triggered with the right thumb stick. Left thumb stick press no longer zooms. -improved the code for boxes to stay on platforms when the platform starts moving. This was especially a problem on levels 7 and 13. -Level 19 contained a number of issues: --The wind tracks were not always displaying when the power of the turbines were increased. -- Sometimes the turbines didn't provide enough lift for the player to reach a platform, thus making the level very difficult, or even impossible to finish. ***Know issues that will be addressed in a future patch*** -When split, you cannot go into full zoom (however if you zoom out before splitting you will remain in that full zoom) -When split the camera view can go outside the room. -When split the HUD can hide the character on certain levels. -Sticking to a wall with the controller requires more precise timing than using the keyboard. We would like to align the controller with the keyboard.