Full notes
Full GULLET update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Changes Made:
Adjusted visuals on ICBH for better affordances.
Fixed a misaligned button on the gamma calibration screen
Minor improvements to shader pre-compilation
Fixed a bug that caused the player to transition back and forth between the walking state and the rappelling state
I felt like the part of the game where players get onto the ICBH had visuals that could have been more interesting to look at so I did another art pass on that part of the level. I also finished some minor bug fixes and UI re-alignments.
Source
Changelog.gg summarizes and formats this update. How we read updates.
