Full notes
Full GULLET update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Events
Change List:
Further Improved Shader Pre-compilation
Greatly Improved performance of flare gun lasers
Fixed a bug that cause a sound effect not to play when presented with a choice near the end of the game
Added a decal to metal doors midway through the game to make it clear they're not interactable and fit in more with their surroundings
Fixed a bug that cause some ambient sounds not to play about midway through the game
Adjusted some journal entries text for better pacing
Made the ending area of the game much creepier with some adjusted visuals & music
Battery meter visual adjusted to better communicate the distinction between spent battery and not yet acquired battery capacity
Fixed a bug that cause an event late in the game to trigger again under edge case conditions
Adjusted Succumb choice consequence
I just couldn't stop myself from fixing up some little non-essential QoL features and polish before the weekend. Many of these points are a bit vague but I would hate to spoil anything for those who haven't seen the end(s) yet.
Best, Joshua Allin
Source
Changelog.gg summarizes and formats this update. How we read updates.
