Full notes
Full GUILT: The Deathless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- UI and audio
- Performance
- Balance
GUILT: The Deathless changes
Hello Threadbearers,
This frightening update adds lots of new content and several new systems including the Act 3 region map and boss, item crafting system, enchantment reroll/upgrade items, dungeon sub-room system, new biomes, new monsters, and more
New content
Act 3: Progress into the fleshy depths of Gol
New Boss: Challenge the horrifying Teratoma
Dungeons now extend into optional sub-rooms with costs and rewards
Dungeon now spawn various chests: Bone chests, Locked chests, and Dice chests
Item Crafting system: create useful items and upgrades from your inventory
Enchantment upgrade items: Dice Shard, Magic Shard, Shuffle Shard
New monster: Pegman
New monster: Rotmass
New monster: Heaver
Weapons now each have a unique base enchantment
Fixes & Tweaks
Item tooltips now display the count of each enchant mod
Item tooltips now underline the base implicit mod of each item
Increased key drop rate and more key uses
Minimap now properly hidden until explored
Minor performance tweaks
Jelly gas duration reduced
And other minor fixes and tweaks
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.
Super special thanks to our community and everyone that continues to support us.
Best, Outer Brain Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
