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Steam News21 August 20214y ago

Guilt Demo Update: Procedural dungeon overhaul

Hey everyone, In preparation for more interaction with the new open-world hex map, we've also gone ahead and completely redone the way dungeons are generated.

Full notes

Full GUILT: The Deathless update

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Repeated intro

Hey everyone,

What changed

0 fixes2 additions1 change0 removals
  • Maps
  • Server
  • Gameplay
addedIn preparation for more interaction with the new open-world hex map, we've also gone ahead and completely redone the way dungeons are generated.
changedGone is the controversial/buggy fog of war system, now you can look around and fully take in the foggy landscapes. Player corpses will now be saved at the exact position where they died, and dungeons will have the same persistent random layout generated at the creation of the world/server.
addedPlease let us know what you think, and consider joining us on Discord

GUILT: The Deathless changes

addedIn preparation for more interaction with the new open-world hex map, we've also gone ahead and completely redone the way dungeons are generated.
changedGone is the controversial/buggy fog of war system, now you can look around and fully take in the foggy landscapes. Player corpses will now be saved at the exact position where they died, and dungeons will have the same persistent random layout generated at the creation of the world/server.
addedPlease let us know what you think, and consider joining us on Discord

In preparation for more interaction with the new open-world hex map, we've also gone ahead and completely redone the way dungeons are generated.

Gone is the controversial/buggy fog of war system, now you can look around and fully take in the foggy landscapes. Player corpses will now be saved at the exact position where they died, and dungeons will have the same persistent random layout generated at the creation of the world/server.

Please let us know what you think, and consider joining us on Discord

Best, Dmitry

Source

Steam News / 21 August 2021

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