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Full Guile & Glory: Firstborn update
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Repeated intro
Hello Everyone!
What changed
- Gameplay
- Balance
Guile & Glory: Firstborn changes
This is it! Guile & Glory: Firstborn is now complete and out of Steam Early Access! This doesn't necessarily spell the end of development, but all the core features are complete, so it felt like the right time to transition to full release.
State of the Game:
As of right now, the game includes the following content:
45 Story missions
4 Playable heroes
6 Bonus unlockable heroes for Delves
50 Unlockable Lorebook entries
Character Progression
Delves - a randomised dungeon mode spanning 36 floors, 56 combat scenarios and 8 boss fights!
Post-Launch Content:
The core of the game is finished and ready to roll, including all the story missions, as well as optional and post-game content. We do have at least one major update planned as of now, which will bring Steam achievements at the very least, and probably a few more bits and pieces. I'll keep you posted!
Regarding Boons:
A number of the unlockable characters are currently missing their Boons in the release build. Don't panic! We caught a couple of bugs last minute, but the missing Boons will be releasing in a hotfix over the weekend.
A Note on Pricing:
If you've been keeping up with development, you will have noticed that we have gone live, but the price has not increased as expected. That one's on me. I made a mistake setting things up with the launch discount. Long story short, the dreaded price increase is (probably) still coming, but not today! For now, you can get the game at the Early Access price. We'll also be running a small discount in conjunction with PAX Aus Online, so keep an eye out for that over the weekend!
What Comes Next:
Leaving Early Access is a huge milestone for the project, but there will likely be more to do. I expect we'll be releasing a few smaller patches before the achievement update, and DLC or expansion content definitely isn't off the cards. We'll have a lot to talk about in the coming weeks! For now, though, launching a game is a lot of work, and this game dev needs a nap.
Source
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