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Full notes
Full Guile & Glory: Firstborn update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Events
Guile & Glory: Firstborn changes
Hi Everyone!
The 8.50 update for the Early Access build of Guile & Glory: Firstborn brings quite a few changes. It might also be the last one before full release. I guess that depends on how many bugs we find in the coming days. You can find a list of the changes below, and we're also finally ready to talk about what you can expect in terms of content and pricing once the game leaves Early Access. Exciting stuff! Let's get started.
Early Access 8.50 - Patch Notes:
Under the Hood: The majority of the changes made as part of this patch will not be immediately visible, but will be essential to ensure that the full release version functions as intended and provides the best possible experience. I have tidied up a lot of interactions between skills and mechanics that do not normally encounter each other in a story playthrough. I will go into the reasons for this later in the blog. Notably, I have also stripped out a bunch of old legacy files from earlier versions of the project, then run through to (hopefully) make sure that the removal of those files doesn't cause any issues. Let me be very clear; no playable content has been removed. The deleted files were old levels and objects that are no longer compatible with the current version of the game.
Bug Fixes:
Fixed a bug where opening the Heroes tab of the Lorebook was crashing the game. Yikes!
Characters:
All unlockable Delve characters now have aggro modifiers like the story characters, making it clearer which party members will be prioritised by attacking enemies.
The Guardian's magic bolts with now deal the correct amount of damage to the Wyrm after absorbing additional Essence Orbs.
The Outlander now uses the correct animation for the Dash skill when equipped with the Berserker III Boon.
UI:
Fixed some typos.
Tooltips now scale in size to match the length of the description, and should look better overall.
Replaced some fonts that didn't quite look right in a couple of the menus.
Locked Boons now display their Glory cost as well as their statistics and traits, making it easier to plan out how you spend your Glory.
Locked Essence Orb interaction skills (such as the Guardian's Absorbing Bolt) now use the correct icon in the Traits readout.
Levels:
Chapter 2 - Level 2 was kind of unsightly, and has received a beauty pass.
A number of levels have been tweaked to prevent the cinematic bars from obstructing the view of characters during dialogue.
I discovered that it was possible to kill the Rakshasa this first time it is encountered by the Outlander and Scoundrel, as its rage mechanic was not triggering correctly in that battle if its health fell to 7 or below. The Rakshasa will now become enraged as normal after taking 3 damage.
Delves:
The Victory Menu at the end of a Delve area will now only show the option to claim your rewards, to prevent confusion.
The dialogue systems for Delves has been updated so that enemies will not repeat lines at the start of a battle.
The victory quotes for Sahatus have been updated.
Release & Beyond- What to Expect:
Release Version Changes: The current Early Access build of Guile & Glory: Firstborn contains all of the story content, but there will still be some new stuff dropping when we leave Early Access. The introductory levels are being reworked to give players a
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