Full notes
Full Guile & Glory: Firstborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Balance
- Fixes
Hi Everyone!
We're back with another mid-week update, and this one brings quite a few changes. Normally we try to keep the patch notes as close to spoiler-free as possible, but there's no way around some major spoilers this time. Read on at your peril. You have been warned!
New In This Build:
- Abyss Delve Victory Tile FixThere was a bug causing only three victory tiles to spawn in some Abyss Delve levels, potentially preventing parties of four characters from completing a run. This has now been fixed ( or at least, I really hope it has! - Daniel ).
- True Final Boss Deployment FixThere was a bug where the deployment tiles were not spawning at the start of the true final boss fight, preventing changes to the default party. This has been fixed.
- True Final Boss Glory Readout FixThe true final boss fight was displaying a Glory reward of 0 on the world map. This has been fixed.
- Movement Point Crash FixThere was a bug that caused the game to crash if a character exceeded 15 available Movement Points. Although unlikely to occur, this could affect some end-game party compositions. The bug has been fixed.
- Combat UI UpdateThe combat UI has been updated to make room for more trait icons in preparation for trait tooltips. Player and enemy characters will now also display their equipped Boon under their name in the combat UI.
Shared Frenzy Update: The Gladiator rework has begun, and the first phase is... a buff. The Shared Frenzy skill now also removes the Stunned and Off-Balance conditions from allies when it triggers. This is the first part of an overhaul to the trait, and the Gladiator Boon as a whole. Don't worry, it will be scaled down to be slightly less ridiculous soon, and other end-game Boons will be getting some upgrades to introduce some more interesting choices to end-game party building.
- Herald (Darkbringer)Speaking of end-game Boons, the Herald has just received one of its own. The Herald was pretty underwhelming in post-game content, and this new Boon should more than rectify that. The Darkbringer Boon can only be unlocked by completing the story campaign, and is a nod to the Easter egg at the end of the final cutscene. In addition to the lore ramifications, the Darkbringer Boon is just also really powerful. With it the Herald gains the ability to harm even stone Unborn, the ability to break barriers with its melee attack, and the ability to drain life when it deals damage. Combined with its already formidable set of skills and traits, the Darkbringer Boon turns the Herald into an absolute monster ideally suited to hunting down the true final boss.
- Herald Teleport FixThere was a bug causing the victory conditions to not be checked after the Herald teleported, potentially meaning that all your characters would be standing on victory tiles, but that the victory would not register until you ended your turn. Not a big issue, but still annoying. This is now fixed.
Giant (Giant Lord): The Giant has also received its end-game Boon in the form of the Giant Lord. The Giant Lord Boon is a significant upgrade that grants the Giant a massive health pool, even higher damage on its club smash, and a surprising amount of mobility. The Giant should now feel like a much more useful team member, even on the hardest Delve levels.
Rakshasa Hero Update: The Rakshasa hero is an absolute powerhouse, but its slow attacks and limited action points make it
Source
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