Full notes
Full GUG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
More demo patch notes! This time, the focus is on improving the UX and we have some much needed quality of life tweaks.
Highlights:
Gugs in the graveyard and in the waves (incoming enemies, but not yet on screen) can no longer affect the battle
There are now small bubbles above attack and health during battles which show how these will change if the player presses "GO/ATTACK" (we call these predictions)
The tooltip has been simplified and made larger so it's easier to read
The gug radar (the widget on the right during battles) now shows the correct gug image. Using that in conjunction with the pause screen allows you to know what's coming.
The game should now be able to launch properly on lower-resource machines
There is now a button in "Settings" that takes you to the folder containing the Player.log file (useful to provide to us when debugging softlocks and various issues)
Various small bug fixes that should make the game softlock less often
This patch is dedicated to the gug hunters, who can't seem to stop the search for the one true omnigug. If you're one of those, consider joining our Discord community!
Source
Changelog.gg summarizes and formats this update. How we read updates.
