Full notes
Full Guardians Of The Past update
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What changed
- Fixes
- Gameplay
- UI and audio
Guardians Of The Past changes
Fixed a bug which caused clients grenades to launch players further.
Fixed a bug which caused items to behave strangely when being dropped around other players stopping players from dropping items.
Tweaked Knockback on items that launch the player to occasionally critically launch them *Rocket MAAA...* last time I promise.
Fixed builder droid colour sometimes not showing. (I think i got it this time).
Tweaked the material collision on the Hexes to make footstep sounds a little smoother.
Tweaked the trail particle for players when they soar through the air.
Tweaked player trail particles.
Tweaked the grenade explosion to work mid-air (before the impulse was defaulting at 0'0'0).
Added a sound for when walking on wood.
Tweaked the player "in air" arm trail particle.
Fixed not being able to press enter to confirm in some menu screens.
Fixed a UI visual bug caused by a player leaving a lobby.
Potential fix for SteamVR showing up on startup.
Adjusted the Picking Phase screen to work better on 3:4 monitors.
Fixed an issue which stopped the lobby from correctly updating the amount of players currently joined.
Fixed an issue that stopped controllers from changing the audio options.
Fixed shotgun projectiles ground through walls.
Source
Changelog.gg summarizes and formats this update. How we read updates.
