HomeGamesUpdatesPricingMethodology
Steam News14 July 20241y ago

Progress Report 8-14 July

Hi friends, fans & family! Here's the progress report for 8-14 July Level up screen: - undo functionality has been fully implemented so you can change your mind about which skills to pick while on this screen.

Full notes

Full Guardians of Gridvale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Fixes
  • Maps
  • Events
fixedSkills: - riposte has been fixed so it doesn't appear among active skills and it now has a corresponding icon and not a placeholder - stick & move has gotten a brand new icon and an issue with the indicator behaving oddly when you attack before moving has been fixed - all known bugs related to the flying skill have been fixed
changedMap: - changed the code so the max nodes on the map at once is 3 and not 5. This is definitely not set in stone - updated mission briefs
fixedRewards: - added bandage/first aid reward. Heroes won't die when they fall in battle but they will get wounds that are "permanent" and give all kinds of penalties. One of the few (or only) ways of getting rid of them will be through the use of bandages and treating the wound in camp - added XP reward. Just bonus XP on top of the amount you get after a mission - changed code so you can't get 2 units of the same reward on one single mission - removed morale reward. - changed code so you have one reward for the main objective and one for the side objective - fixed treasure reward icon
fixedStatus effects: - fixed a bug that occurred when trying to activate a status effect on a unit that already has said effect

Guardians of Gridvale changes

fixedSkills: - riposte has been fixed so it doesn't appear among active skills and it now has a corresponding icon and not a placeholder - stick & move has gotten a brand new icon and an issue with the indicator behaving oddly when you attack before moving has been fixed - all known bugs related to the flying skill have been fixed
changedMap: - changed the code so the max nodes on the map at once is 3 and not 5. This is definitely not set in stone - updated mission briefs
fixedRewards: - added bandage/first aid reward. Heroes won't die when they fall in battle but they will get wounds that are "permanent" and give all kinds of penalties. One of the few (or only) ways of getting rid of them will be through the use of bandages and treating the wound in camp - added XP reward. Just bonus XP on top of the amount you get after a mission - changed code so you can't get 2 units of the same reward on one single mission - removed morale reward. - changed code so you have one reward for the main objective and one for the side objective - fixed treasure reward icon
fixedStatus effects: - fixed a bug that occurred when trying to activate a status effect on a unit that already has said effect

Hi friends, fans & family!

Here's the progress report for 8-14 July

Level up screen: - undo functionality has been fully implemented so you can change your mind about which skills to pick while on this screen.

Skills: - riposte has been fixed so it doesn't appear among active skills and it now has a corresponding icon and not a placeholder - stick & move has gotten a brand new icon and an issue with the indicator behaving oddly when you attack before moving has been fixed - all known bugs related to the flying skill have been fixed

Map: - changed the code so the max nodes on the map at once is 3 and not 5. This is definitely not set in stone - updated mission briefs

Rewards: - added bandage/first aid reward. Heroes won't die when they fall in battle but they will get wounds that are "permanent" and give all kinds of penalties. One of the few (or only) ways of getting rid of them will be through the use of bandages and treating the wound in camp - added XP reward. Just bonus XP on top of the amount you get after a mission - changed code so you can't get 2 units of the same reward on one single mission - removed morale reward. - changed code so you have one reward for the main objective and one for the side objective - fixed treasure reward icon

Loss condition: - A run will end when all units fall during one mission OR if you fail the main objective.

Status effects: - fixed a bug that occurred when trying to activate a status effect on a unit that already has said effect

Source

Steam News / 14 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.