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Steam News18 August 20241y ago

Progress report 6-18 August 2024

Hey friends, fans & family! I was away last sunday so couldn't post an update and decided to wait a week instead!

Full notes

Full Guardians of Gridvale update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey friends, fans & family!

What changed

1 fix1 addition0 changes0 removals
  • Maps
  • Balance
fixedBug fixing: - Fixed so "killed" heroes are counted properly for side objectives that depend on that variable - Fixed bugs relating to "AllHeroesShouldTakeDamage" side objective - Fixed bug where the "EscortVIP" mission type could not be finished because code that was supposed to fire when reaching a tile was not being executed anymore - Fixed so chest reward content is not revealed when the side objective has been failed - Fixed knock back bug when units are on the edge of the map - Fixed so the tiledetails panel doesn't look like crap before a mission starts - Fixed so energy is displayed correctly in the loadout panel
addedGameplay adjustments/improvements: - Changed the XP necessary to level up from 10 to 6. Each mission rewards you with 4 XP so you'll level up roughly every other mission. There is however a type of reward that generates bonus XP and you can gain extra XP for an individual hero by training in camp too... - Increased number of turns needed to stay alive in "ProtectVIP" missions - Added restoration of 1 energy (energy is used for special skills) when a unit performs their basic attack. You HAVE to be active to restore energy in other words and can't stand around to wait for it to happen automatically - Added energy icon restoration animation - Added a third random skill in the skill tree. This means that there will be a choice to make between 3 different skills instead of 2 in some places
- Changed the XP necessary to level up106- Changed the XP necessary to level up decreased, nerf

Guardians of Gridvale changes

fixedBug fixing: - Fixed so "killed" heroes are counted properly for side objectives that depend on that variable - Fixed bugs relating to "AllHeroesShouldTakeDamage" side objective - Fixed bug where the "EscortVIP" mission type could not be finished because code that was supposed to fire when reaching a tile was not being executed anymore - Fixed so chest reward content is not revealed when the side objective has been failed - Fixed knock back bug when units are on the edge of the map - Fixed so the tiledetails panel doesn't look like crap before a mission starts - Fixed so energy is displayed correctly in the loadout panel
addedGameplay adjustments/improvements: - Changed the XP necessary to level up from 10 to 6. Each mission rewards you with 4 XP so you'll level up roughly every other mission. There is however a type of reward that generates bonus XP and you can gain extra XP for an individual hero by training in camp too... - Increased number of turns needed to stay alive in "ProtectVIP" missions - Added restoration of 1 energy (energy is used for special skills) when a unit performs their basic attack. You HAVE to be active to restore energy in other words and can't stand around to wait for it to happen automatically - Added energy icon restoration animation - Added a third random skill in the skill tree. This means that there will be a choice to make between 3 different skills instead of 2 in some places

I was away last sunday so couldn't post an update and decided to wait a week instead! Here's what I've been up to the last two weeks:

Bug fixing: - Fixed so "killed" heroes are counted properly for side objectives that depend on that variable - Fixed bugs relating to "AllHeroesShouldTakeDamage" side objective - Fixed bug where the "EscortVIP" mission type could not be finished because code that was supposed to fire when reaching a tile was not being executed anymore - Fixed so chest reward content is not revealed when the side objective has been failed - Fixed knock back bug when units are on the edge of the map - Fixed so the tiledetails panel doesn't look like crap before a mission starts - Fixed so energy is displayed correctly in the loadout panel

Gameplay adjustments/improvements: - Changed the XP necessary to level up from 10 to 6. Each mission rewards you with 4 XP so you'll level up roughly every other mission. There is however a type of reward that generates bonus XP and you can gain extra XP for an individual hero by training in camp too... - Increased number of turns needed to stay alive in "ProtectVIP" missions - Added restoration of 1 energy (energy is used for special skills) when a unit performs their basic attack. You HAVE to be active to restore energy in other words and can't stand around to wait for it to happen automatically - Added energy icon restoration animation - Added a third random skill in the skill tree. This means that there will be a choice to make between 3 different skills instead of 2 in some places

Source

Steam News / 18 August 2024

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