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Steam News5 August 20241y ago

Progress report 22 July - 5 August (vacation)

Hi friends, fans & family! I had a little vacation where I slacked off for a bit so didn't get all that much done in this period but I did manage to do the following: Fixed zooming so that it zooms in to the middle of t

Full notes

Full Guardians of Gridvale update

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What changed

2 fixes0 additions0 changes0 removals
  • Maps
  • Fixes
fixedFixed zooming so that it zooms in to the middle of the action instead of the attack point. This allows the player to see the attacker better with ranged attacks - Made sure that every mission type currently on the map is unique. - Fixed so the victory panel looks decent - Reworked the mission objectives panel and the mission preview panel so I can reuse the logic in both places and make sure that the graphics are the same (avoids duplication of code and assets)
fixedFixed some side objective bugs - Removed the "defeat" panel. Losing a mission OR losing all your heroes in one mission will end the current run and lead straight to game over screen - uploaded a new build to test out on the Steam Deck - tested the game on the Deck

Guardians of Gridvale changes

fixedFixed zooming so that it zooms in to the middle of the action instead of the attack point. This allows the player to see the attacker better with ranged attacks - Made sure that every mission type currently on the map is unique. - Fixed so the victory panel looks decent - Reworked the mission objectives panel and the mission preview panel so I can reuse the logic in both places and make sure that the graphics are the same (avoids duplication of code and assets)
fixedFixed some side objective bugs - Removed the "defeat" panel. Losing a mission OR losing all your heroes in one mission will end the current run and lead straight to game over screen - uploaded a new build to test out on the Steam Deck - tested the game on the Deck

Hi friends, fans & family!

I had a little vacation where I slacked off for a bit so didn't get all that much done in this period but I did manage to do the following:

  • Fixed zooming so that it zooms in to the middle of the action instead of the attack point. This allows the player to see the attacker better with ranged attacks - Made sure that every mission type currently on the map is unique. - Fixed so the victory panel looks decent - Reworked the mission objectives panel and the mission preview panel so I can reuse the logic in both places and make sure that the graphics are the same (avoids duplication of code and assets)

  • Fixed some side objective bugs - Removed the "defeat" panel. Losing a mission OR losing all your heroes in one mission will end the current run and lead straight to game over screen - uploaded a new build to test out on the Steam Deck - tested the game on the Deck

Next update will probably be a little scarce too since I have a busy week but progress is steady now at least :)

// Luis

Source

Steam News / 5 August 2024

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