Progress updated 24-30 June 2024 Hi friends, fans & family! This week I’ve been focusing on the settings screen and I’ve added the following options: Turn speed: determines how quickly the enemy acts.
Full notes
Full Guardians of Gridvale update
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What changed
0 fixes2 additions2 changes0 removals
Gameplay
UI and audio
changedProgress updated 24-30 June 2024
addedThis week I’ve been focusing on the settings screen and I’ve added the following options:
changedTurn speed: determines how quickly the enemy acts. - Auto end turn: If this option is turned off you have to actually press the end turn button before the turn shifts to the enemy. - Screenshake: toggle on/off screenshake for hit impacts. - Zoom to attack: toggle on/off the zoom animation that moves closer to the action when performing certain attacks. - Swingmeter: toggle on/off the timing mini game when performing certain attacks. Damage is randomly determined when turned off. - Swingmeter speed: determines how quickly the swingmeter moves. - Enemy spawns: determines the number of enemy reinforcements. More enemies makes the game harder (duh!). - Hero health: determines how much of a beating your team can take. Less health makes the game harder. - Resolution: choose between 1280x800 (Steamdeck), 1280x720 (Nintendo Switch), 1920x1080 (Full HD), 2560x1440, 1368x768, 960x540 - Frame rate: choose between 30 FPS, 60 FPS, Uncapped or VSync
addedMore settings will be added with the obvious ones being sound and music volume but I will most likely also include more options for customizable difficulty…
Guardians of Gridvale changes
changedProgress updated 24-30 June 2024
addedThis week I’ve been focusing on the settings screen and I’ve added the following options:
changedTurn speed: determines how quickly the enemy acts. - Auto end turn: If this option is turned off you have to actually press the end turn button before the turn shifts to the enemy. - Screenshake: toggle on/off screenshake for hit impacts. - Zoom to attack: toggle on/off the zoom animation that moves closer to the action when performing certain attacks. - Swingmeter: toggle on/off the timing mini game when performing certain attacks. Damage is randomly determined when turned off. - Swingmeter speed: determines how quickly the swingmeter moves. - Enemy spawns: determines the number of enemy reinforcements. More enemies makes the game harder (duh!). - Hero health: determines how much of a beating your team can take. Less health makes the game harder. - Resolution: choose between 1280x800 (Steamdeck), 1280x720 (Nintendo Switch), 1920x1080 (Full HD), 2560x1440, 1368x768, 960x540 - Frame rate: choose between 30 FPS, 60 FPS, Uncapped or VSync
addedMore settings will be added with the obvious ones being sound and music volume but I will most likely also include more options for customizable difficulty…
Progress updated 24-30 June 2024
Hi friends, fans & family!
This week I’ve been focusing on the settings screen and I’ve added the following options:
Turn speed: determines how quickly the enemy acts. - Auto end turn: If this option is turned off you have to actually press the end turn button before the turn shifts to the enemy. - Screenshake: toggle on/off screenshake for hit impacts. - Zoom to attack: toggle on/off the zoom animation that moves closer to the action when performing certain attacks. - Swingmeter: toggle on/off the timing mini game when performing certain attacks. Damage is randomly determined when turned off. - Swingmeter speed: determines how quickly the swingmeter moves. - Enemy spawns: determines the number of enemy reinforcements. More enemies makes the game harder (duh!). - Hero health: determines how much of a beating your team can take. Less health makes the game harder. - Resolution: choose between 1280x800 (Steamdeck), 1280x720 (Nintendo Switch), 1920x1080 (Full HD), 2560x1440, 1368x768, 960x540 - Frame rate: choose between 30 FPS, 60 FPS, Uncapped or VSync
More settings will be added with the obvious ones being sound and music volume but I will most likely also include more options for customizable difficulty…