Full notes
Full Guardians Frontline update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Store
We have just pushed a new patch (v1.2.1):
New Stuff
Added a new tooltip to indicate the mushroom's weak spot location
Editor: The Turn gravity On/Off setting now saves across sessions
- EditorDisabled physical push buttons
Editor: It is now possible to clone enemy spawn balls with their settings
- EditorAdded hexagon and triangle glass assets
Balance:
Removed Mushrooms from Thermogen
Reduced dragonfly's hp to 500, like the old dragon
Reduced max invisibility powerups to 1 vs 3 before
Fixes:
Fixed Payload and Escort maps not working sometimes due some specific wave/spawn point configurations.
Fixed certified map makers not being able to edit galaxy maps
Fixed enemies in the minimap not disappearing sometimes
Fixed aquired guns, even when picked up by shooting, can be lost if enter tac mode with it.
Fixed the energy blade glitching in the final stage of Nebual Mountains
Fixed energy blade triggering a lunge attack sometimes after using snapturn
Fixed when games are set to limited weapons, the non-host players spawn in without their weapons. The game must be started then reset for the weapons to appear.
Fixed the game not giving the new galaxy avatars
Fixed text assets not hidden when inside occlusion volumes
Fixed the galaxy dashboard not working in some cases where the previous galaxy info was empty
Fixed killvolumes carving a hole in the navmesh when they are configured to do damage over time
Fixed text assets crashing the game if the text was too long
Fixed text assets not showing up in the map's thumbnail
Fixed allied units turning against the player when they were sent to a mushroom (who can blame them lol)
Fixed hangar skins not being restored
Fixed mushrooms doing damage for the reminder of the game if you died from them and respawned before 2s
Fixed non-host players getting stuck in the loading screen sometimes in maps with dimming volumes
Fixed the multitool getting stuck if you grabbed it while having a magazine in your hand
Fixed the powerups screen showing an empty page
Fixed Booster making reloading sounds when aiming down
Fixed editor map templates not showing up in the list
Fixed editor sphere colliders when scaling them in one axis
Fixed several editor asset collider issues
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
