GROUND BRANCH
Steam News 22 May 20250y ago

Build Update #056: V1035 Hotfix #2

Here we are with another V1035 hotfix straight out of the oven. The changes hopefully speak for themselves below. Among a lot of other fixes and additions, we've managed to fix the AI freezing after being killed in the…

Update log

Full GROUND BRANCH update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes5 additions11 changes1 removal
  • Gameplay
  • Store
  • Maps
  • Fixes
  • UI and audio
  • Server
fixedHere we are with another V1035 hotfix straight out of the oven.
fixedGeneral and gameplayImproved controller input logic: Fixed Ctrl , Alt and Cmd modifiers being swapped around Controller modifiers can be used without requiring native modifiers keys to be pressed; and non-gamepad actions bound to modifier keys are prevented from firing unintentionally Created AxisToActionKeysMap to associate axis keys with non-axis action keys (e.g. axis key Gamepad_RightX to non-axis keys, e.g. Gamepad_RightStick_Right & Gamepad_RightStick_Left ) Created AxisHasActionKeyHandledByAction() : finds non-axis keys associated with supplied axis key; returns true if IsKeyHandledByAction() call with that non-axis key is true
changedGeneral and gameplayChanged method of placing laser dot so as not to pass through inventory items (may have knock-on effect on Rangefinder and possibly other elements; this is a work in progress)
changedGeneral and gameplaySome general bug-fixes relating to characters dying
removedMapsCity : patched some holes in the vault walls, and removed old UE4 default navmesh
fixedMapsCompound : fixed a railing that could not be shot through

Here we are with another V1035 hotfix straight out of the oven.

The changes hopefully speak for themselves below. Among a lot of other fixes and additions, we've managed to fix the AI freezing after being killed in the middle of a grenade throw.

We do have more fixes on the way, so consider this as another intermediate delivery for your appreciation while we wrap up the rest.

Patch notes

General and gameplay

  • Improved controller input logic:

    • Fixed Ctrl, Alt and Cmd modifiers being swapped around

    • Controller modifiers can be used without requiring native modifiers keys to be pressed; and non-gamepad actions bound to modifier keys are prevented from firing unintentionally

    • Created AxisToActionKeysMap to associate axis keys with non-axis action keys (e.g. axis key Gamepad_RightX to non-axis keys, e.g. Gamepad_RightStick_Right & Gamepad_RightStick_Left)

    • Created AxisHasActionKeyHandledByAction(): finds non-axis keys associated with supplied axis key; returns true if IsKeyHandledByAction() call with that non-axis key is true

  • Changed method of placing laser dot so as not to pass through inventory items (may have knock-on effect on Rangefinder and possibly other elements; this is a work in progress)

  • Some general bug-fixes relating to characters dying

Maps

  • Citypatched some holes in the vault walls, and removed old UE4 default navmesh
  • Compoundfixed a railing that could not be shot through
  • Creek: blocked off edge of the map to stop players vaulting over the boundary

  • Depotincreased draw distances of many large props, vehicles, rocks and containers
  • Power Stationremoved buildings from FX sublevel that shouldn't have been there; added distant fighting sounds and rocket impact sounds; removed debug command accidentally left bound to L key
  • Small TownFixed nav mesh (was causing AI to fail); adjusted HLODs and increased draw distances

Inventory

  • Fixed MK24 CAP pistol magazines having incorrect capacities: standard magazine now holds 8 rounds, and extended magazine now holds 10 rounds

  • Added AOR-2 skin for Plate Carrier (JPC), Plate Carrier (MPC), Battle Belt and Gun Belt

  • Updated OCP substitute/attachment skin priorities (tans first, greens later)

UI

  • Updated mouse scroll behavior in Customize Operator menus to scroll one line per wheel increment

  • Updated Server Browser list columns:

    • Tweaked column widths to fit longer map/mission names

    • Improved alignments and clipping behaviors to prevent text overflow issues

    • Changed Server is empty. string to No players. to save space and prevent clipping

  • Added filter to remove '.' from any build names and to convert backslashes into forward slashes (some short names had periods in them, which made for bad filenames)

  • Added mod count / search result count to Server Browser details widget and in-game mod browser widget; if 50 search results are found, it displays a special text indicating that more may have been found (Steam returns pages of max 50 results by default)

  • Build names should now correctly display the abbreviated names for belts

Audio

  • Fixed LVAW missing mechanical audio layer

  • Tweaked some voice lines

  • Rockets in Power Station now use a new system for moving the apparent audio source with the moving object (rocket), taking into account realistic sound delays

  • Fixed a bug in powered items (e.g. ceiling fans, arcade machines) where the associated sound didn’t play when it should

  • Increased amount of virtual voicing at one time (that is, allowing more concurrent sounds)

  • Conversion settings updated for further

Source

Steam News / 22 May 2025

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