HomeGamesUpdatesPricingMethodology
Steam News18 March 20263mo ago

Build Update #063: New V1035.2 Hotfix

This is a small patch to address various issues introduced in V1035. Fixed T-posing after picking up a shotgun shell from the ground Fixes for AI hearing, smoke, and flee logic Their hearing has been restored, which fix

Full notes

Full GROUND BRANCH update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions4 changes1 removal
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • Server
  • UI and audio
addedThis is a small patch to address various issues introduced in V1035.
fixedFixed T-posing after picking up a shotgun shell from the ground
fixedFixes for AI hearing , smoke , and flee logic Their hearing has been restored, which fixes an issue with them not reacting to gunshots in some scenarios AI will no longer freeze on the smoke logic tree which can cause an issue where they get stuck with a grenade out Their morale meter has been tweaked to properly flee again when the morale is depleted
changedUpdated navmesh for Creek and Tanker maps
changedUpdated AI grenade cooldown period to be longer between grenades
changedUpdated AI grenade logic to improve visibility trace prior to throw

GROUND BRANCH changes

addedThis is a small patch to address various issues introduced in V1035.
fixedFixed T-posing after picking up a shotgun shell from the ground
fixedFixes for AI hearing , smoke , and flee logic Their hearing has been restored, which fixes an issue with them not reacting to gunshots in some scenarios AI will no longer freeze on the smoke logic tree which can cause an issue where they get stuck with a grenade out Their morale meter has been tweaked to properly flee again when the morale is depleted
changedUpdated navmesh for Creek and Tanker maps
changedUpdated AI grenade cooldown period to be longer between grenades

This is a small patch to address various issues introduced in V1035.

  • Fixed T-posing after picking up a shotgun shell from the ground

  • Fixes for AI hearing, smoke, and flee logic

    • Their hearing has been restored, which fixes an issue with them not reacting to gunshots in some scenarios

    • AI will no longer freeze on the smoke logic tree which can cause an issue where they get stuck with a grenade out

    • Their morale meter has been tweaked to properly flee again when the morale is depleted

  • Updated navmesh for Creek and Tanker maps

  • Updated AI grenade cooldown period to be longer between grenades

  • Updated AI grenade logic to improve visibility trace prior to throw

  • Added DedicatedServer.bat back in, so new dedicated server installs should work

  • Skylight override has had a first pass to help restore the darkness underground in Storage Facility (further revisions will take place in the next major update)

  • Updated interaction radius of dropped firearms

    • Dropped sidearms (pistols) are no longer extremely difficult to pick up

    • Also fixes the extremely generous pick-up prompts for most primary weapons

  • Fixed issue with replication of doors on The Farm's shoothouse (online)

  • Fixed logic with Vote Kick command failing

  • Updated UI color widgets for teams to be more readable

Source

Steam News / 18 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.