Update log
Full GROUND BRANCH update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- Balance
- Server
- UI and audio
This is a small patch to address various issues introduced in V1035.
Fixed T-posing after picking up a shotgun shell from the ground
Fixes for AI hearing, smoke, and flee logic
Their hearing has been restored, which fixes an issue with them not reacting to gunshots in some scenarios
AI will no longer freeze on the smoke logic tree which can cause an issue where they get stuck with a grenade out
Their morale meter has been tweaked to properly flee again when the morale is depleted
Updated navmesh for Creek and Tanker maps
Updated AI grenade cooldown period to be longer between grenades
Updated AI grenade logic to improve visibility trace prior to throw
Added DedicatedServer.bat back in, so new dedicated server installs should work
Skylight override has had a first pass to help restore the darkness underground in Storage Facility (further revisions will take place in the next major update)
Updated interaction radius of dropped firearms
Dropped sidearms (pistols) are no longer extremely difficult to pick up
Also fixes the extremely generous pick-up prompts for most primary weapons
Fixed issue with replication of doors on The Farm's shoothouse (online)
Fixed logic with Vote Kick command failing
Updated UI color widgets for teams to be more readable
Source
