GROUND BRANCH
Steam News 12 May 20251y ago

Build Update #055: V1035 Hotfix #1

Last Thursday we officially released GROUND BRANCH V1035 (if you missed it, see the release notes here) and today we are pushing a hotfix to address some of the more immediate issues we were able to fix already. Patch n…

Update log

Full GROUND BRANCH update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes3 additions5 changes1 removal
  • Gameplay
  • Server
  • Performance
  • Maps
  • Store
  • Fixes
fixedLast Thursday we officially released GROUND BRANCH V1035 (if you missed it, see the release notes here ) and today we are pushing a hotfix to address some of the more immediate issues we were able to fix already.
fixedGeneral bug fixesFixed dedicated servers not advertising mod lists properly
changedGeneral bug fixesPossible fix for NVIDIA Ansel crash
changedGeneral bug fixesStopped aborting the game when finding unknown gameplay tags and started logging them instead
changedGeneral bug fixesAdjustment to character movement action which may in some cases allow laptop interactions more easily ( laptops that cannot be interacted with remains a work in progress )
changedMapsPower Station : Reset the north offset so that north in-game is aligned with north on the map

Last Thursday we officially released GROUND BRANCH V1035 (if you missed it, see the release notes here) and today we are pushing a hotfix to address some of the more immediate issues we were able to fix already.

Patch notes

General bug fixes

  • Fixed dedicated servers not advertising mod lists properly

  • Possible fix for NVIDIA Ansel crash

  • Stopped aborting the game when finding unknown gameplay tags and started logging them instead

  • Adjustment to character movement action which may in some cases allow laptop interactions more easily (laptops that cannot be interacted with remains a work in progress)

Maps

  • Power Station: Reset the north offset so that north in-game is aligned with north on the map

  • CompoundRemoved debug level accidentally included in-game; loading times should be significantly decreased

Inventory

  • Fixed bug with "Apply to Attachments" checkbox (in the item customization screen), where enabling the box for a belt would also impact the headgear and platform, and so on

  • Fixed risers and offset not allowing attachment of things that aren’t sights; you can once again mount lights and lasers on risers and offset rails, for instance

  • Updated AOR-1, Flecktarn and Tan skins to add FDE as a possible substitute

  • Fixed reticle brightness not working for the Kobra EKP-8 sights

  • Updated rate of fire for AS Val family to 900 rounds/min, and for VSS Vintorez family to 800 rounds/min

Audio

  • Fixed various enemy voice lines not being spatialized — they should no longer sound like they are right next to the player

Other

  • Quick Create mod widget now adds build number tag to Workshop metadata (e.g. "V1035") and mod metadata for asset/modkit mods now includes a build number (set and saved during mod upload) — so, in the future, mods can be more easily filtered based on build number used to create the mod

  • Added checkbox to in-game mod browser to view only current game version mods (e.g. V1035), and slightly changed mod search logic

  • Fixed Target App screen being visible on top of smoke in various Training areas

Have a good week, everyone!

Source

Steam News / 12 May 2025

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