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Steam News18 March 20263mo ago

The Hunt Continues: What’s Next?

Fellow Demon Hunters, thank you so much for all the support since launch. We're really happy with how things have been going so far.

In this update6

Full notes

Full Grind Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedFellow Demon Hunters, thank you so much for all the support since launch.Now it's time to keep improving. As always, we're collecting your feedback and gameplay data and using it to decide what to focus on next. We're also taking in all your reviews, positive and negative alike, and they help us pinpoint the strengths and weaknesses of the current version.
fixedPhase 1: Stability, Bugs, and Balance TweaksFixing crashes, bugs, and any progression issues.
changedPhase 1: Stability, Bugs, and Balance TweaksSmoothing out difficulty spikes, weapon balance, and loot so the game feels less frustrating or "stuck".
addedPhase 2: Quality-of-Life ImprovementsMaking things feel smoother and easier to handle. This includes level-up screen button delays, better highlighting of nearby enemies, dash coyote time, and a bunch of smaller improvements that add up.
addedPhase 3: Depth and VarietyWe're already seeing a lot of feedback about progression and the meta, and we hear you. This touches some core parts of the game, so we want to take a proper, careful look at it. Right now, we see two main directions: improving what's already there and adding more variety on top.
addedPhase 4: New ContentWe’re thinking about new perks, more monster variations, possibly seasonal leaderboards, upgrades to Infinity Mode, and plenty of other ideas we want to explore. There are lots of ideas right now, but we’ll focus on what we think adds the most to the game first; also based on your feedback.

Grind Survivors changes

changedNow it's time to keep improving. As always, we're collecting your feedback and gameplay data and using it to decide what to focus on next. We're also taking in all your reviews, positive and negative alike, and they help us pinpoint the strengths and weaknesses of the current version.
fixedFixing crashes, bugs, and any progression issues.
changedSmoothing out difficulty spikes, weapon balance, and loot so the game feels less frustrating or "stuck".
addedMaking things feel smoother and easier to handle. This includes level-up screen button delays, better highlighting of nearby enemies, dash coyote time, and a bunch of smaller improvements that add up.
addedWe're already seeing a lot of feedback about progression and the meta, and we hear you. This touches some core parts of the game, so we want to take a proper, careful look at it. Right now, we see two main directions: improving what's already there and adding more variety on top.

Fellow Demon Hunters, thank you so much for all the support since launch.

We're really happy with how things have been going so far. Seeing so many of you jump in, leave reviews, and spend time with the game has been amazing.

Now it's time to keep improving. As always, we're collecting your feedback and gameplay data and using it to decide what to focus on next. We're also taking in all your reviews, positive and negative alike, and they help us pinpoint the strengths and weaknesses of the current version.

We don't have exact dates yet, but here's the direction we're heading in:

Phase 1: Stability, Bugs, and Balance Tweaks

  • Fixing crashes, bugs, and any progression issues.

  • Smoothing out difficulty spikes, weapon balance, and loot so the game feels less frustrating or "stuck".

Phase 2: Quality-of-Life Improvements

  • Making things feel smoother and easier to handle. This includes level-up screen button delays, better highlighting of nearby enemies, dash coyote time, and a bunch of smaller improvements that add up.

Phase 3: Depth and Variety

  • We're already seeing a lot of feedback about progression and the meta, and we hear you. This touches some core parts of the game, so we want to take a proper, careful look at it.

    Right now, we see two main directions: improving what's already there and adding more variety on top.

Phase 4: New Content

  • We’re thinking about new perks, more monster variations, possibly seasonal leaderboards, upgrades to Infinity Mode, and plenty of other ideas we want to explore. There are lots of ideas right now, but we’ll focus on what we think adds the most to the game first; also based on your feedback.

We celebrated the launch with a delicious cake at the office, and now we're back to focusing on what's next. Thanks again for all your support, and keep the feedback coming. It helps us a lot. 🎂

Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?

Join our Discord and step into the fire early!

Source

Steam News / 18 March 2026

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